X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=62ba908be3423c9afd70277301350ea5ba707908;hb=d291c4506bfac6d9dcaab81e9a239eb40e037a01;hp=0bae91750f25d50949cd364720beda211dec808b;hpb=94e5c40733517114b3f0e75c8c88c033dc80aee3;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 0bae917..62ba908 100644 --- a/scene.c +++ b/scene.c @@ -110,10 +110,10 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. static GLfloat floorVertices[4][3] = { - { -20.0, 0.0, 20.0 }, - { 20.0, 0.0, 20.0 }, - { 20.0, 0.0, -20.0 }, - { -20.0, 0.0, -20.0 }, + { -1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, -1000.0 }, + { -1000.0, 0.0, -1000.0 }, }; static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light @@ -513,13 +513,13 @@ void drawFloor() { //} glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); + //glTexCoord2f(0.0, 0.0); glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); + //glTexCoord2f(0.0, 16.0); glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); + //glTexCoord2f(16.0, 16.0); glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); + //glTexCoord2f(16.0, 0.0); glVertex3fv(floorVertices[3]); glEnd(); @@ -536,6 +536,11 @@ void drawFloor() { void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); + gluLookAt( + 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 8.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -546,12 +551,18 @@ void display() { glPushMatrix(); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawFloor(); - glDisable(GL_BLEND); - glutSolidTeapot(1); // Draw teapot for test + glPushMatrix(); + glDisable(GL_LIGHTING); + + glColor3f(1.0, 0.0, 1.0); + glTranslatef(0.0, 8.0, 0.0); + + glutSolidTeapot(1); // Draw teapot for test + + glEnable(GL_LIGHTING); + glPopMatrix(); glPushMatrix(); glDisable(GL_LIGHTING); @@ -574,21 +585,13 @@ void display() { */ void init() { glMatrixMode(GL_PROJECTION); - glLoadIdentity(); + gluPerspective( 60.0, /* field of view in degree */ 1.0, /* aspect ratio */ 0.0, /* Z near */ 900.0 /* Z far */ - ); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt( - 0.0, 8.0, 50000.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); + ); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); @@ -596,6 +599,8 @@ void init() { glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); + + glMatrixMode(GL_MODELVIEW); } /**