X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=62ba908be3423c9afd70277301350ea5ba707908;hb=d291c4506bfac6d9dcaab81e9a239eb40e037a01;hp=d5b16655da5e143d312e09fe0b9e484c2a9934a5;hpb=96b381b56e3b6b8ce1c0993ec0bb8aa27e345bd6;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index d5b1665..62ba908 100644 --- a/scene.c +++ b/scene.c @@ -110,10 +110,10 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. static GLfloat floorVertices[4][3] = { - { -20.0, 0.0, 20.0 }, - { 20.0, 0.0, 20.0 }, - { 20.0, 0.0, -20.0 }, - { -20.0, 0.0, -20.0 }, + { -1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, -1000.0 }, + { -1000.0, 0.0, -1000.0 }, }; static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light @@ -513,13 +513,13 @@ void drawFloor() { //} glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); + //glTexCoord2f(0.0, 0.0); glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); + //glTexCoord2f(0.0, 16.0); glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); + //glTexCoord2f(16.0, 16.0); glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); + //glTexCoord2f(16.0, 0.0); glVertex3fv(floorVertices[3]); glEnd(); @@ -535,8 +535,6 @@ void drawFloor() { */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ @@ -553,12 +551,18 @@ void display() { glPushMatrix(); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawFloor(); - glDisable(GL_BLEND); - glutSolidTeapot(1); // Draw teapot for test + glPushMatrix(); + glDisable(GL_LIGHTING); + + glColor3f(1.0, 0.0, 1.0); + glTranslatef(0.0, 8.0, 0.0); + + glutSolidTeapot(1); // Draw teapot for test + + glEnable(GL_LIGHTING); + glPopMatrix(); glPushMatrix(); glDisable(GL_LIGHTING); @@ -581,7 +585,7 @@ void display() { */ void init() { glMatrixMode(GL_PROJECTION); - glLoadIdentity(); + gluPerspective( 60.0, /* field of view in degree */ 1.0, /* aspect ratio */ @@ -595,6 +599,8 @@ void init() { glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); + + glMatrixMode(GL_MODELVIEW); } /**