X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=67e655a9f8ad6a068f2efdc0b6181d82633994b1;hb=1ccf9b1a48f811a50d78978f5865942331e36d5f;hp=824fbec23671974c6dd92a188ab03940b8c3f918;hpb=fffc1dd40d80fcba7713c7322b39d551d328cecf;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 824fbec..67e655a 100644 --- a/scene.c +++ b/scene.c @@ -460,15 +460,16 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); // Set our viewport to the size of our window - glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed - glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes - glMatrixMode(GL_MODELVIEW); // Switch back to the model view matrix, so that we can start drawing shapes correctly + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } /** @@ -489,13 +490,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glTranslatef(0.0f,0.0f,-10.0f); // Move Left 1.5 Units And Into The Screen 6.0 + + glutSolidTeapot(1); glutSwapBuffers(); }