X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=68ee2e92acb4fb58d9a08f85764cad7f3b1ba47a;hb=1d8973326c9d688a8d8a541b51ede75e091b1e31;hp=c584ab064bd1aca98d1a299a46bb0a0078831b03;hpb=5d3484e744dcf795f666370eca304c9e02485c38;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index c584ab0..68ee2e9 100644 --- a/scene.c +++ b/scene.c @@ -460,15 +460,17 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); // Set our viewport to the size of our window -glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed -glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) -gluPerspective(60, (GLfloat)width / (GLfloat)height, 1.0, 100.0); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes -glMatrixMode(GL_MODELVIEW); // Switch back to the model view matrix, so that we can start drawing shapes correctly + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60 / width, 1, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); + } /** @@ -489,13 +491,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 + + glutSolidTeapot(1); glutSwapBuffers(); }