X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=736d5e655cc02129b82a1927bf7bd36fc4ceb55a;hb=0400887e2592bc89a03ed29b105cb3c5f26e02ac;hp=b869afa1fa1aa7ae0496c3eb3433cb7252e344c3;hpb=0b72379322375642f7d4376d491ae295b8d6fdd9;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index b869afa..736d5e6 100644 --- a/scene.c +++ b/scene.c @@ -529,7 +529,7 @@ drawFloor(void) static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; /* green-tinted */ static GLfloat lightPosition[4]; -static float lightAngle = 0.0, lightHeight = 20; +static float lightAngle = 10.0, lightHeight = 20; /** @@ -557,7 +557,7 @@ void display() { glPushMatrix(); glDisable(GL_LIGHTING); - glColor3f(1.0, 1.0, 0.0); + glColor3f(1.0, 1.0, 1.0); /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); @@ -582,10 +582,10 @@ void init() { glMatrixMode(GL_PROJECTION); gluPerspective( - 40.0, /* field of view in degree */ + 60.0, /* field of view in degree */ 1.0, /* aspect ratio */ - 20.0, /* Z near */ - 100.0 /* Z far */ + 0.0, /* Z near */ + 900.0 /* Z far */ ); glMatrixMode(GL_MODELVIEW); @@ -595,12 +595,14 @@ void init() { 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); - glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); + glTranslatef( 0.0f, 0.0f, -600.0f); // Move into the Screen 10.0 + + /*glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); glEnable(GL_LIGHT0); - glEnable(GL_LIGHTING); + glEnable(GL_LIGHTING);*/ } /** @@ -634,7 +636,7 @@ int main(int argc, char **argv) { glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape); glutDisplayFunc(display);