X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=75ac5a839718823a9b63d420797ff2741f339c78;hb=8345adef5ca7c209c95758762b45de44d7650103;hp=513ba51fa52e6b787f63e8b93db22d01c5f91dcf;hpb=c8fad8604c2a85c7400234f8df73d70e99283413;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 513ba51..75ac5a8 100644 --- a/scene.c +++ b/scene.c @@ -460,11 +460,16 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ -void windowReshape(int w, int h) { - +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d", width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60, 1, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } /** @@ -485,11 +490,10 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(-1.5f, 0.0f, -6.0f); + glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glBegin(GL_QUADS); - - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red + glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f(-1.0f, 1.0f, 0.0f); // Top left glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right @@ -523,10 +527,18 @@ int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("Scene Editor"); + + glShadeModel(GL_SMOOTH); // Enables Smooth Shading + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background + glClearDepth(1.0f); // Depth Buffer Setup + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glDepthFunc(GL_LEQUAL); // The Type Of Depth Test To Do + + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations + glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); - glEnable(GL_DEPTH_TEST); // Enable hidden surface removal makeMenu(); glutMainLoop();