X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=77ebd00668af0d8386caffc7faab51bb651d4cb8;hb=4f7f84c1e459ca3f2e84a05507a6c4e256b4d0ec;hp=6bcd04238ef0056057ca10857390eddeb3407a7d;hpb=116181c40acd7944438b288af7f63ea7e72d2860;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 6bcd042..77ebd00 100644 --- a/scene.c +++ b/scene.c @@ -468,8 +468,9 @@ void windowReshape(int width, int height) { printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + gluPerspective(60 / width, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); + } /** @@ -490,15 +491,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glutSolidTeapot(1); glutSwapBuffers(); }