X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=7ca67fa36fa938357eb575c2dc27352c1e757642;hb=789aa7fb7e52d13d7b1fa4593e0c7205902b5a09;hp=73e04ee54289719aea1130d1fd9e3d174eb38408;hpb=306ea5fbd16870427a441b947c4d700f3a7147de;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 73e04ee..7ca67fa 100644 --- a/scene.c +++ b/scene.c @@ -593,30 +593,13 @@ void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { * Draw a floor. */ void drawFloor() { - glDisable(GL_LIGHTING); - - //if (useTexture) { - // glEnable(GL_TEXTURE_2D); - //} - - /*glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); - glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); - glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); - glVertex3fv(floorVertices[3]); - glEnd();*/ - + drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); }*/ - glEnable(GL_LIGHTING); } /*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { @@ -630,7 +613,7 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); @@ -644,7 +627,7 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ glRotatef(angle2, 1.0, 0.0, 0.0); - glRotatef(angle, 0.0, 1.0, 0.0); + //glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);