X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=81c5b562361e52da32384c9c6e0cee3dafcf7389;hb=e4ce2f6ee4857a66d2f9845c5dc10e35b80f3946;hp=242a10482f0cfae27c4c01f2bda37e7f38bf4100;hpb=fbcff5fdddb4380b77f5cc4eb8a9419266fc1355;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 242a104..81c5b56 100644 --- a/scene.c +++ b/scene.c @@ -10,6 +10,7 @@ #include #include #include +#include #include "bitmap.h" @@ -508,7 +509,7 @@ void windowReshape(int w, int h) { */ /*void mouse(int btn, int state, int x, int y) { -}*/ +}*//* static void mouse(int button, int state, int x, int y) { @@ -551,8 +552,15 @@ motion(int x, int y) lightStartY = y; glutPostRedisplay(); } -} +}*/ +void idle() { + angle = (int)(angle + 10) % 360; + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %d, Angle 2: %d", angle, angle2); + sleep(2); + glutPostRedisplay(); +} /** * Draw a floor. @@ -591,7 +599,7 @@ void display() { gluLookAt( 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, -1.0, 0.0 /* up is in postivie Y direction */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); /* Reposition the light source. */ @@ -614,9 +622,8 @@ void display() { glPushMatrix(); - //glTranslatef(0.0, 0.0, 0.0); - - glutSolidTeapot(30); // Draw teapot for test + glTranslatef(0.0, 0.0, 0.0); + glutWireTeapot(30); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -692,14 +699,15 @@ int main(int argc, char **argv) { glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); - glLineWidth(3.0); + glLineWidth(1.0); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape); glutDisplayFunc(display); - glutMouseFunc(mouse); - glutMotionFunc(motion); + //glutMouseFunc(mouse); + //glutMotionFunc(motion); + glutIdleFunc(idle); makeMenu();