X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=890585051301b2e75bce96c1f6b1a404537b5431;hb=1f911126b87d5e8f7788738b970836a6b8ba11c1;hp=1530f0857ce0b8b1d858f7a97f2523c1d3ba79fe;hpb=7061b925b449761171c25f39b34f0d6a66a510f3;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 1530f08..8905850 100644 --- a/scene.c +++ b/scene.c @@ -463,25 +463,25 @@ void makeMenu() { * @param w New width * @param h New height */ -void windowReshape(int w, int h) { - /* glViewport(0, 0, w, h); // Reset The Current Viewport - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,45.0f,0.1f,100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix*/ - - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); /* switch matrix mode*/ - glLoadIdentity(); - if (w <= h) - gluOrtho2D(-10.0, 10.0, -10.0 * (GLfloat) h / (GLfloat) w, 10.0 * (GLfloat) h / (GLfloat) w); +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + if (width <= height) + gluPerspective(60, (GLfloat)height / (GLfloat)width, 0.1, 1000.0); else - gluOrtho2D(-10.0 * (GLfloat) w / (GLfloat) h, 10.0 * (GLfloat) w / (GLfloat) h, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); + + /*glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); /* switch matrix mode + glLoadIdentity(); + if (w <= h) + gluOrtho2D(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w); + else + gluOrtho2D(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0); + glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ } /** @@ -502,7 +502,8 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - //glTranslatef(-1.5f, 0.0f, -6.0f); + glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glBegin(GL_QUADS); glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red