X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=9da9a5cd581c4f2cac540071960b1d70b7b1173c;hb=e313127fd60026808c2343504b6069f3734d4f8b;hp=19df7a5f9abc5c98aebc1e6347c7485a9a631d8a;hpb=052efe9080e77857530f313ae19f7f4a04cf1026;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 19df7a5..9da9a5c 100644 --- a/scene.c +++ b/scene.c @@ -536,6 +536,11 @@ void drawFloor() { void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); + gluLookAt( + 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 0.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -574,21 +579,13 @@ void display() { */ void init() { glMatrixMode(GL_PROJECTION); - glLoadIdentity(); + gluPerspective( 60.0, /* field of view in degree */ 1.0, /* aspect ratio */ 0.0, /* Z near */ 900.0 /* Z far */ - ); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt( - 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ - 0.0, 0.0, 1.0 /* up is in postivie Y direction */ - ); + ); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); @@ -596,6 +593,8 @@ void init() { glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); + + glMatrixMode(GL_MODELVIEW); } /**