X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=a1e7ba9fa17605d861b787a5cdcb8e36e2019014;hb=0676a848fc84882bc26c31734c332969da897b8a;hp=a342724e160d41cb145c319c425d1b2f8c60d3e3;hpb=cb50120e275596b508ec114343459b8de46c3327;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index a342724..a1e7ba9 100644 --- a/scene.c +++ b/scene.c @@ -464,11 +464,11 @@ void makeMenu() { * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); // Set our viewport to the size of our window - glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed - glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes - glMatrixMode(GL_MODELVIEW); // Switch back to the model view matrix, so that we can start drawing shapes correctly + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } /**