X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=b806a5feea6cad7e44b9b67923d3125c2e3367af;hb=aac655470229c3ae17b0ad78dead36b2000a3a67;hp=021962126e093ba94391bbfa15640caf70da6f2e;hpb=41e8eb95882abe806e22b182768d2dd9361953d2;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 0219621..b806a5f 100644 --- a/scene.c +++ b/scene.c @@ -460,25 +460,24 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ -void windowReshape(int w, int h) { - GLdouble aspect = (GLfloat) h / (GLfloat) w; - GLdouble n = 10.0; - - glViewport(0, 0, w, h); - - glMatrixMode(GL_PROJECTION); /* switch matrix mode*/ - glLoadIdentity(); - - if (w <= h) { - gluOrtho2D(-n, n, -n * aspect, n * aspect); - } else { - gluOrtho2D(-n * aspect, n * aspect, -n, n); - } - - glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + gluPerspective(60, 1, 0.1, 1000.0); + + /*glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); /* switch matrix mode + glLoadIdentity(); + if (w <= h) + gluOrtho2D(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w); + else + gluOrtho2D(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0); + glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ } /** @@ -499,6 +498,8 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); + glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glBegin(GL_QUADS); glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f(-1.0f, 1.0f, 0.0f); // Top left