X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=b85ed9f38fd862c8df463e501286d0b3f15e0811;hb=688788bca476f49c2a198755204816f105267a14;hp=f55aa88b8246275d8a424387eb5b2b9f4b053d95;hpb=eaad3682302d31737d06068bc6471511ee3cbe59;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index f55aa88..b85ed9f 100644 --- a/scene.c +++ b/scene.c @@ -1,9 +1,7 @@ -// compile this program using: -// gcc -O3 -Wall -std=c99 -o scene scene.c bitmap.c -lglut -// Or, with cygwin: (-mno-cygwin is only so the executable runs from windows) -// gcc -mno-cygwin -O3 -Wall -std=c99 -o scene scene.c bitmap.c -lglut32 -lglu32 -lopengl32 -// Or, use make via the supplied Makefile: (For cygwin, install the package for make) -// make +/** + * CITS2231 Graphics Scene Editor + * @author Ashley Tyndall (20915779) + */ #include #include @@ -466,7 +464,24 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - + glViewport(0, 0, w, h); // Reset The Current Viewport + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + + // Calculate The Aspect Ratio Of The Window + gluPerspective(45.0f,45.0f,0.1f,100.0f); + + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + + /*glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); /* switch matrix mode + glLoadIdentity(); + if (w <= h) + gluOrtho2D(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w); + else + gluOrtho2D(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0); + glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ } /** @@ -485,7 +500,19 @@ void mouse(int btn, int state, int x, int y) { */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glFlush(); + glLoadIdentity(); + + glTranslatef(-1.5f, 0.0f, -6.0f); + + glBegin(GL_QUADS); + glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red + glVertex3f(-1.0f, 1.0f, 0.0f); // Top left + glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right + glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right + glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left + glEnd(); + + glutSwapBuffers(); } /** @@ -512,10 +539,18 @@ int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("Scene Editor"); + + glShadeModel(GL_SMOOTH); // Enables Smooth Shading + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background + glClearDepth(1.0f); // Depth Buffer Setup + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glDepthFunc(GL_LEQUAL); // The Type Of Depth Test To Do + + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations + glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); - glEnable(GL_DEPTH_TEST); // Enable hidden surface removal makeMenu(); glutMainLoop();