X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=bc6e5950ff3186d57797b1b6b10e48c3a2353dae;hb=3bcec71f2022f3a299b594cb6f16e74c052497bb;hp=3bda9b42afdb3c4f77f2079cfa04766b448992da;hpb=519f453dab3dd31341d4dc2e6e1ae4f3beac977c;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 3bda9b4..bc6e595 100644 --- a/scene.c +++ b/scene.c @@ -318,7 +318,7 @@ void display() { 75.0, aspect, 0.1, - 200 + 300 ); glMatrixMode(GL_MODELVIEW); @@ -355,8 +355,6 @@ void display() { glLightfv(GL_LIGHT1, GL_POSITION, lightPosition1); drawFloor(); - - drawLine(); // Draw teapot for a test object glPushMatrix(); @@ -385,6 +383,8 @@ void display() { glEnable(GL_LIGHTING); glPopMatrix(); + drawAxisLines(); + glPopMatrix(); glutSwapBuffers(); @@ -416,8 +416,8 @@ void init() { glMaterialfv(GL_FRONT, GL_EMISSION, emission); glMaterialf(GL_FRONT, GL_SHININESS, shine); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); + //glEnable(GL_LIGHT0); + //glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); } @@ -453,7 +453,7 @@ int main(int argc, char **argv) { glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type glEnable(GL_TEXTURE_2D); - glEnable(GL_CULL_FACE); + //glEnable(GL_CULL_FACE); glEnable(GL_NORMALIZE); glLineWidth(2.0);