X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=c176af02f86d3b493fb71498812d7dc3d9b97275;hb=30b986be5a99a2d26d14566be7902af2acd124c0;hp=021962126e093ba94391bbfa15640caf70da6f2e;hpb=41e8eb95882abe806e22b182768d2dd9361953d2;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 0219621..c176af0 100644 --- a/scene.c +++ b/scene.c @@ -463,22 +463,12 @@ void makeMenu() { * @param w New width * @param h New height */ -void windowReshape(int w, int h) { - GLdouble aspect = (GLfloat) h / (GLfloat) w; - GLdouble n = 10.0; - - glViewport(0, 0, w, h); - - glMatrixMode(GL_PROJECTION); /* switch matrix mode*/ - glLoadIdentity(); - - if (w <= h) { - gluOrtho2D(-n, n, -n * aspect, n * aspect); - } else { - gluOrtho2D(-n * aspect, n * aspect, -n, n); - } - - glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); // Set our viewport to the size of our window + glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed + glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes + glMatrixMode(GL_MODELVIEW); // Switch back to the model view matrix, so that we can start drawing shapes correctly } /** @@ -499,6 +489,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); + glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + + glBegin(GL_QUADS); glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f(-1.0f, 1.0f, 0.0f); // Top left