X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=c176af02f86d3b493fb71498812d7dc3d9b97275;hb=30b986be5a99a2d26d14566be7902af2acd124c0;hp=3a948c8fbc7d8fb4e77e61a880d9e50d56cca2a1;hpb=1b8067182b0a43a8cb49ed32657146fd30b0b84b;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 3a948c8..c176af0 100644 --- a/scene.c +++ b/scene.c @@ -463,16 +463,12 @@ void makeMenu() { * @param w New width * @param h New height */ -void windowReshape(int w, int h) { - glViewport(0, 0, w, h); // Reset The Current Viewport - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); // Set our viewport to the size of our window + glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed + glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes + glMatrixMode(GL_MODELVIEW); // Switch back to the model view matrix, so that we can start drawing shapes correctly } /** @@ -493,10 +489,11 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(-1.5f, 0.0f, -6.0f); + glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red + glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f(-1.0f, 1.0f, 0.0f); // Top left glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right