X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=c68ae0472268342af38414459175cc37f6669df0;hb=ca2d5ce66ddb17a4e5b04e9f1a28f8a14240143e;hp=a2f1514e6c8314629052eb5dd89e58ebe2c28252;hpb=f459b7ee740cbf5c5e96987b0871261429cae84c;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index a2f1514..c68ae04 100644 --- a/scene.c +++ b/scene.c @@ -460,25 +460,16 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ -void windowReshape(int w, int h) { - GLfloat aspect = (GLfloat) h / (GLfloat) w; - GLdouble n = 10.0; - - glViewport(0, 0, w, h); - - glMatrixMode(GL_PROJECTION); /* switch matrix mode*/ +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); + glMatrixMode(GL_PROJECTION); glLoadIdentity(); - - if (w <= h) { - gluOrtho2D(-n, n, -n * aspect, n * aspect); - } else { - gluOrtho2D(-n * aspect, n * aspect, -n, n); - } - - glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ + gluPerspective(500 * 60 / height, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } /** @@ -499,13 +490,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 + + glutSolidTeapot(1); glutSwapBuffers(); }