X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=c9149ff304282870ca53f6e7c9c5546fa7154dcd;hb=7278cd974919d7eadb6a0cb1551eb67c5204a8c3;hp=b4469b752e909f30fe1628bf0764e440a27f8b76;hpb=e1fc70add9281f69123aef6261d7ac016f3275d6;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index b4469b7..c9149ff 100644 --- a/scene.c +++ b/scene.c @@ -135,6 +135,13 @@ int drawFloorRecurse = 5; /* Size of floor, from -n to n */ int floorSize = 100; +/* Light 0 parameters */ +GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; + + /** * Prints out error message when file cannot be read * @param fileName Name of file that could not be read @@ -600,6 +607,24 @@ void drawFloor() { drawSquare(0, -floorSize, -floorSize, floorSize, floorSize); } +/** + * Draw x, z axis on floor + */ +void drawLine() { + glDisable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4ub( 0.0, 0.0, 0.0, 0.5 ); + + glBegin(GL_LINES); + glVertex3i( 10.0, 0.1, 0.0); + glVertex3i( -10.0, 0.1, 0.0); + glEnd(); + + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); +} + /** * Display function */ @@ -626,29 +651,26 @@ void display() { /* Perform scene rotations based on user mouse input. */ glRotatef(angle, 0.0, 1.0, 0.0); - glRotatef(angle2, 1.0, 0.0, 0.0); + //glRotatef(angle2, 1.0, 0.0, 0.0); **NOTE: Only one degree of freedom glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawFloor(); - glDisable(GL_BLEND); - glPushMatrix(); + drawLine(); - glTranslatef(0.0, 1.0, 0.0); - glutWireTeapot(1); // Draw teapot for test + // Draw teapot for a test object + glPushMatrix(); + glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface + glutWireTeapot(1); glPopMatrix(); + // Draw a white ball over the light source glPushMatrix(); glDisable(GL_LIGHTING); glColor3f(1.0, 1.0, 1.0); - - /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); glutSolidSphere(1.0, 50, 50); - glEnable(GL_LIGHTING); glPopMatrix(); @@ -665,23 +687,17 @@ void init() { glLoadIdentity(); gluPerspective( - 60.0, /* field of view in degree */ - 1.0, /* aspect ratio */ - near, /* Z near */ + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + near, /* Z near */ far /* Z far */ ); - -GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; - -glEnable(GL_LIGHT0); -glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); -glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); -glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); -glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); + glEnable(GL_LIGHT0); + glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); + glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glEnable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW); @@ -728,7 +744,6 @@ int main(int argc, char **argv) { glutDisplayFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); - //glutIdleFunc(idle); makeMenu();