X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=c9ec1271fb968ee7b830df79e488493ae42b834b;hb=88cc1cef079f2ece6307c46634a0ef277fc38af8;hp=c546975575f95eeaded7137d644d5d0da4bb476c;hpb=1974078227af3b4da18ff6813f9cf5ed231d9205;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index c546975..c9ec127 100644 --- a/scene.c +++ b/scene.c @@ -1,9 +1,7 @@ -// compile this program using: -// gcc -O3 -Wall -std=c99 -o scene scene.c bitmap.c -lglut -// Or, with cygwin: (-mno-cygwin is only so the executable runs from windows) -// gcc -mno-cygwin -O3 -Wall -std=c99 -o scene scene.c bitmap.c -lglut32 -lglu32 -lopengl32 -// Or, use make via the supplied Makefile: (For cygwin, install the package for make) -// make +/** + * CITS2231 Graphics Scene Editor + * @author Ashley Tyndall (20915779) + */ #include #include @@ -460,15 +458,145 @@ void makeMenu() { glutAttachMenu(GLUT_RIGHT_BUTTON); } +/** + * Called when window is resized + * @param w New width + * @param h New height + */ +void windowReshape(int w, int h) { + GLdouble near = -10.0; + GLdouble far = 10.0; + + glViewport(0, 0, (GLsizei) w, (GLsizei) h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + if (w <= h) + glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, + far*(GLfloat)h/(GLfloat)w, near, far); + else + glOrtho(near*(GLfloat)w/(GLfloat)h, + far*(GLfloat)w/(GLfloat)h, near, far, near, far); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +/** + * Called when mouse event occurs + * @param btn Mouse button + * @param state State of mouse button + * @param x Mouse x position + * @param y Mouse y position + */ +void mouse(int btn, int state, int x, int y) { + +} + +static GLfloat floorVertices[4][3] = { + { -20.0, 0.0, 20.0 }, + { 20.0, 0.0, 20.0 }, + { 20.0, 0.0, -20.0 }, + { -20.0, 0.0, -20.0 }, +}; + +/* Draw a floor (possibly textured). */ +static void +drawFloor(void) +{ + glDisable(GL_LIGHTING); + + //if (useTexture) { + // glEnable(GL_TEXTURE_2D); + //} + + glBegin(GL_QUADS); + glTexCoord2f(0.0, 0.0); + glVertex3fv(floorVertices[0]); + glTexCoord2f(0.0, 16.0); + glVertex3fv(floorVertices[1]); + glTexCoord2f(16.0, 16.0); + glVertex3fv(floorVertices[2]); + glTexCoord2f(16.0, 0.0); + glVertex3fv(floorVertices[3]); + glEnd(); + + /*if (useTexture) { + glDisable(GL_TEXTURE_2D); + }*/ + + glEnable(GL_LIGHTING); +} + + +static GLfloat lightColor[] = {0.8, 1.0, 0.8, 1.0}; /* green-tinted */ +static GLfloat lightPosition[4]; +static float lightAngle = 0.0, lightHeight = 20; + + /** * Display function */ void display() { - // You probably want to change both of the following. - glClear(GL_COLOR_BUFFER_BIT); - glFlush(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); + + /*glTranslatef( 0.0f, 0.0f, 0.0f); + glBegin(GL_QUADS); + glVertex3f( 0.0f, 1.0f, -1.0f); + glVertex3f( 0.0f, 1.0f, 1.0f); + glVertex3f( 0.0f, -1.0f, 1.0f); + glVertex3f( 0.0f, -1.0f, -1.0f); + glEnd();*/ + + + //glTranslatef( 0.0f, 0.0f, -5.0f); // Move into the Screen 10.0 + //glutSolidTeapot(1); + + /* glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(0.7f, 0.4f, 0.9f, -2.0f, -1.0f, -7.0f, 1.0f, 10.0f, 1.0f); + + + glMatrixMode(GL_PROJECTION); + glLoadIdentity();*/ + + + /* Reposition the light source. */ + lightPosition[0] = 12*cos(lightAngle); + lightPosition[1] = lightHeight; + lightPosition[2] = 12*sin(lightAngle); + //if (directionalLight) { + lightPosition[3] = 0.0; + //} else { + // lightPosition[3] = 1.0; + //} + + glPushMatrix(); + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + drawFloor(); + glDisable(GL_BLEND); + + glutSolidTeapot(1); + + glPushMatrix(); + glDisable(GL_LIGHTING); + glColor3f(1.0, 1.0, 0.0); + + /* Draw a yellow ball at the light source. */ + glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); + glutSolidSphere(1.0, 5, 5); + + glEnable(GL_LIGHTING); + glPopMatrix(); + + glPopMatrix(); + + glutSwapBuffers(); } + /** * Main function * @param argc Number of arguments @@ -488,13 +616,52 @@ int main(int argc, char **argv) { for(int i=0; i