X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=cbe3b56a773f444f4dba974001ddc4626f82a4bb;hb=2346e516c0f689c1e78d150134ab9781c0413faf;hp=62ba908be3423c9afd70277301350ea5ba707908;hpb=d291c4506bfac6d9dcaab81e9a239eb40e037a01;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 62ba908..cbe3b56 100644 --- a/scene.c +++ b/scene.c @@ -513,13 +513,13 @@ void drawFloor() { //} glBegin(GL_QUADS); - //glTexCoord2f(0.0, 0.0); + glTexCoord2f(0.0, 0.0); glVertex3fv(floorVertices[0]); - //glTexCoord2f(0.0, 16.0); + glTexCoord2f(0.0, 16.0); glVertex3fv(floorVertices[1]); - //glTexCoord2f(16.0, 16.0); + glTexCoord2f(16.0, 16.0); glVertex3fv(floorVertices[2]); - //glTexCoord2f(16.0, 0.0); + glTexCoord2f(16.0, 0.0); glVertex3fv(floorVertices[3]); glEnd(); @@ -535,11 +535,12 @@ void drawFloor() { */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( - 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + 0.0, 90.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + 0.0, 100.0, 0.0 /* up is in postivie Y direction */ ); /* Reposition the light source. */ @@ -551,21 +552,22 @@ void display() { glPushMatrix(); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawFloor(); + glDisable(GL_BLEND); + glMatrixMode(GL_PROJECTION); glPushMatrix(); - glDisable(GL_LIGHTING); - - glColor3f(1.0, 0.0, 1.0); - glTranslatef(0.0, 8.0, 0.0); + + glTranslatef(0.0, 0.0, 0.0); - glutSolidTeapot(1); // Draw teapot for test - - glEnable(GL_LIGHTING); + glutSolidTeapot(5); // Draw teapot for test glPopMatrix(); glPushMatrix(); glDisable(GL_LIGHTING); + glLoadIdentity(); glColor3f(1.0, 1.0, 1.0); /* Draw a yellow ball at the light source. */ @@ -599,8 +601,6 @@ void init() { glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); - - glMatrixMode(GL_MODELVIEW); } /**