X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=d5b5fe40fabed3aa84feb616b16df493fa5b1f98;hb=0dfc3eda3d8d6d33c1c38c2a3b2d438fe25315c9;hp=e9b4c796193e71f8d5dcc048e73c61a400deb316;hpb=00f9bfb76669b8b6061be500b96125ed4c29dcb7;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index e9b4c79..d5b5fe4 100644 --- a/scene.c +++ b/scene.c @@ -464,20 +464,12 @@ void makeMenu() { * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.0, 1000.0); - - /*glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); /* switch matrix mode - glLoadIdentity(); - if (w <= h) - gluOrtho2D(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w); - else - gluOrtho2D(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0); - glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ + glLoadIdentity(); + gluPerspective(60, (GLfloat)height / (GLfloat)width, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } /** @@ -498,16 +490,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 - + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glutSolidTeapot(1); glutSwapBuffers(); }