X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=def101d15f199f72414d585e392002f8867298ff;hb=c8d7cb31b88b6850772054a3c93f8f69ea877ff5;hp=2655d1c19f6178d7b4a0ccf15968011fec24b474;hpb=2b85b80b27dd7451aedc4c194cead36fcf7c0e7a;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 2655d1c..def101d 100644 --- a/scene.c +++ b/scene.c @@ -468,8 +468,9 @@ void windowReshape(int width, int height) { printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + gluPerspective( (height+60) / width, 1, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); + } /** @@ -490,15 +491,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,100.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glutSolidTeapot(1); glutSwapBuffers(); }