X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=e9b4c796193e71f8d5dcc048e73c61a400deb316;hb=00f9bfb76669b8b6061be500b96125ed4c29dcb7;hp=457e23d679e43e1a049f7a3c98bec65098555248;hpb=7e5c9a1278e56a10870f26ca4f31359b4697e9a3;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 457e23d..e9b4c79 100644 --- a/scene.c +++ b/scene.c @@ -460,21 +460,17 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ -void windowReshape(int w, int h) { - glViewport(0, 0, w, h); // Reset The Current Viewport - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - - /*glViewport(0, 0, w, h); +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.0, 1000.0); + + /*glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); /* switch matrix mode glLoadIdentity(); if (w <= h) @@ -502,7 +498,8 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(-1.5f, 0.0f, -6.0f); + glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glBegin(GL_QUADS); glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red