X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=f50337d5a2795007d2bacbf495301cedf373ec96;hb=17b2b9fab810ae14fa20185e406c8ec01e9d1152;hp=4852a51833bdab7c197ce2516440fde0c0f28159;hpb=71afe748d9068eefceef10fd828c95e3a4c65606;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 4852a51..f50337d 100644 --- a/scene.c +++ b/scene.c @@ -460,28 +460,16 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - if (width <= height) - gluPerspective(60, (GLfloat)width / (GLfloat) height, 0.1, 1000.0); - else - gluPerspective(60, (GLfloat)height / (GLfloat) width, 0.1, 1000.0); + glLoadIdentity(); + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); - - /*glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); /* switch matrix mode - glLoadIdentity(); - if (w <= h) - gluOrtho2D(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w); - else - gluOrtho2D(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0); - glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ } /** @@ -502,16 +490,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 - + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glutSolidTeapot(1); glutSwapBuffers(); }