X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=src%2Fmain.h;h=b4b789cb5e85ff1677617cfbb29dd36699322f08;hb=ae6af9f5e166d675a7139ec6dffee4ccab4347bc;hp=d20ea528b10b6397301b7d101fe3849dd51fa9da;hpb=20788af97c06b76040ea2de5ab3ddc683a261365;p=ipdf%2Fcode.git diff --git a/src/main.h b/src/main.h index d20ea52..b4b789c 100644 --- a/src/main.h +++ b/src/main.h @@ -79,7 +79,7 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) } -inline void MainLoop(Document & doc, Screen & scr, View & view) +inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) { // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- @@ -98,7 +98,8 @@ inline void MainLoop(Document & doc, Screen & scr, View & view) double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output) uint64_t data_points = 0; setbuf(stdout, NULL); - while (scr.PumpEvents()) + int frame_number = 0; + while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames)) { real_clock_prev = real_clock_now; ++frames; @@ -122,14 +123,15 @@ inline void MainLoop(Document & doc, Screen & scr, View & view) data_points++; } scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); + scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering()); scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]); - #if REALTYPE == REAL_MPFRCPP - scr.DebugFontPrintf("Precision: %s\nRounding: %s\n"); - #endif + //#if REALTYPE == REAL_MPFRCPP + // scr.DebugFontPrintf("Precision: %s\nRounding: %s\n"); + //#endif if (view.UsingGPUTransform()) {