X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=src%2Fmain.h;h=e866bc1d36e199d3b0d56198448ad9f427599f48;hb=700f1449af19115ff2bbe50ad67ea7c73f9aa5cd;hp=c7d5eca8931a0b01e947178d3044a33d9f3bd13b;hpb=e6c66a8e58f1dda071e6fc4abed39afe49d348f8;p=ipdf%2Fcode.git diff --git a/src/main.h b/src/main.h index c7d5eca..e866bc1 100644 --- a/src/main.h +++ b/src/main.h @@ -3,16 +3,31 @@ #include "document.h" #include "view.h" #include "screen.h" +#include using namespace std; using namespace IPDF; -inline void MainLoop(Document & doc) +inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) { - View view(doc); + View view(doc, bounds, c); Screen scr; - scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) + scr.RenderBMP(input); + view.Render(); + scr.Present(); + sleep(5); + scr.RenderBMP(input); + view.Render(); + scr.ScreenShot(output); +} + +inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) +{ + View view(doc,bounds, c); + Screen scr; + scr.DebugFontInit("DejaVuSansMono.ttf"); + scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf { static bool oldButtonDown = false; static int oldx, oldy; @@ -35,11 +50,22 @@ inline void MainLoop(Document & doc) } oldx = x; oldy = y; + + if (wheel) + { + view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), expf(-wheel/20.f)); + } } ); + + double init_time = SDL_GetPerformanceCounter(); while (scr.PumpEvents()) { + scr.Clear(); view.Render(); + scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time)); + scr.DebugFontPrintF("View bounds: (%f, %f) - (%f, %f)\n", view.GetBounds().x, view.GetBounds().y, view.GetBounds().w, view.GetBounds().h); scr.Present(); + init_time = SDL_GetPerformanceCounter(); } }