X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=src%2Fobjectrenderer.cpp;h=cbceb3aa94f48d3f65ad8ac019962fc8960be1e3;hb=35bc799125eec0d0c839af56fd136c8e85793a56;hp=fe97afd29516aa4e483d5b437bf019d3ee21e150;hpb=20788af97c06b76040ea2de5ab3ddc683a261365;p=ipdf%2Fcode.git diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index fe97afd..cbceb3a 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -24,9 +24,12 @@ ObjectRenderer::ObjectRenderer(const ObjectType & type, const char * vert_glsl_file, const char * frag_glsl_file, const char * geom_glsl_file) : m_type(type), m_shader_program(), m_indexes(), m_buffer_builder(NULL) { - m_shader_program.InitialiseShaders(vert_glsl_file, frag_glsl_file, geom_glsl_file); - m_shader_program.Use(); - glUniform4f(m_shader_program.GetUniformLocation("colour"), 0,0,0,1); //TODO: Allow different colours + if (vert_glsl_file != NULL && frag_glsl_file != NULL && geom_glsl_file != NULL) + { + m_shader_program.InitialiseShaders(vert_glsl_file, frag_glsl_file, geom_glsl_file); + m_shader_program.Use(); + glUniform4f(m_shader_program.GetUniformLocation("colour"), 0,0,0,1); //TODO: Allow different colours + } } /** @@ -239,8 +242,8 @@ void BezierRenderer::RenderBezierOnCPU(unsigned i, Objects & objects, const View ObjectRenderer::RenderLineOnCPU(pix_bounds.x+pix_bounds.w, pix_bounds.y, pix_bounds.x+pix_bounds.w, pix_bounds.y+pix_bounds.h, target, Colour(0,255,0,0)); } - unsigned blen = min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)), - min((unsigned)(pix_bounds.w+pix_bounds.h)/4 + 1, 100U)); + unsigned blen = target.w;//min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)), + //min((unsigned)(pix_bounds.w+pix_bounds.h)/4 + 1, 100U)); // DeCasteljau Divide the Bezier queue divisions;