X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=src%2Freal.h;h=a7f56bee5eb8ec8d6ad4eb6f847a9004f2b2f85f;hb=fdc6f69d40cf7e872218ec48493534cc3b85c852;hp=1d3fb8b0ecc2b717bcbab282de65e83633bbbb36;hpb=32cd67ec48271c176eba218e082fcf5824aa8e6c;p=ipdf%2Fcode.git diff --git a/src/real.h b/src/real.h index 1d3fb8b..a7f56be 100644 --- a/src/real.h +++ b/src/real.h @@ -7,8 +7,8 @@ namespace IPDF { //#define REAL_FLOAT -#define REAL_DOUBLE -//#define REAL_HALF +//#define REAL_DOUBLE +#define REAL_HALF #ifdef REAL_SINGLE typedef float Real; @@ -20,24 +20,29 @@ namespace IPDF struct Real { Real() = default; - Real(float r) : value(r) + Real(double r) : value(r) { int & a = *((int*)(&value)); // um... // mask out extra bits in exponent //1000 1111 1000 0000 0000 0011 1111 1111 // Endianness matters - a &= 0xFF3008F8;//0x8F8003FF; + a &= 0xFFC001F1; //0x8F8003FF; } - Real operator+(float f) {return Real(value+f);} - Real operator-(float f) {return Real(value+f);} - Real operator/(float f) {return Real(value/f);} - Real operator*(float f) {return Real(value*f);} - Real operator+(const Real & r) {return this->operator+(r.value);} - Real operator-(const Real & r) {return this->operator-(r.value);} - Real operator*(const Real & r) {return this->operator*(r.value);} - Real operator/(const Real & r) {return this->operator/(r.value);} + Real operator+(float f) const {return Real(value+f);} + Real operator-(float f) const {return Real(value+f);} + Real operator/(float f) const {return Real(value/f);} + Real operator*(float f) const {return Real(value*f);} + Real operator+(const Real & r) const {return Real(this->value + r.value);} + Real operator-(const Real & r) const {return Real(this->value - r.value);} + Real operator*(const Real & r) const {return Real(this->value * r.value);} + Real operator/(const Real & r) const {return Real(this->value / r.value);} + Real & operator+=(const Real & r) {this->value += r.value; return *this;} + Real & operator-=(const Real & r) {this->value -= r.value; return *this;} + Real & operator/=(const Real & r) {this->value /= r.value; return *this;} + Real & operator*=(const Real & r) {this->value *= r.value; return *this;} + float value; }; inline float Float(Real r) {return r.value;}