X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=src%2Fscreen.cpp;h=6293fab19b9934597bda23680b4b977ff1a85949;hb=d1f4d742e6634fda7c8a1e018b4f9c8ec0f4e51c;hp=6909be2acaa73c7be81148029a594d5135a93e1c;hpb=245ccc8576d4bd29ab04d506ddb0c44b04a67e39;p=ipdf%2Fcode.git diff --git a/src/screen.cpp b/src/screen.cpp index 6909be2..6293fab 100644 --- a/src/screen.cpp +++ b/src/screen.cpp @@ -18,6 +18,8 @@ Screen::Screen() } m_gl_context = SDL_GL_CreateContext(m_window); + + ResizeViewport(800, 600); } @@ -55,6 +57,39 @@ bool Screen::PumpEvents() break; } break; + case SDL_MOUSEMOTION: + m_last_mouse_x = evt.motion.x; + m_last_mouse_y = evt.motion.y; + if (m_mouse_handler) + { + m_mouse_handler(evt.motion.x, evt.motion.y,evt.motion.state, 0); + } + break; + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + m_last_mouse_x = evt.button.x; + m_last_mouse_y = evt.button.y; + if (m_mouse_handler) + { + m_mouse_handler(evt.button.x, evt.button.y, evt.button.state, 0); + } + break; + case SDL_MOUSEWHEEL: + if (m_mouse_handler) + { + m_mouse_handler(m_last_mouse_x, m_last_mouse_y, 0, evt.wheel.y); + } + break; + case SDL_KEYDOWN: + { + Debug("Key %c down", (char)evt.key.keysym.sym); + if (isalnum((char)evt.key.keysym.sym)) + { + char filename[] = "0.bmp"; + filename[0] = (char)evt.key.keysym.sym; + ScreenShot(filename); + } + } default: break; } @@ -62,8 +97,72 @@ bool Screen::PumpEvents() return no_quit_requested; } +void Screen::SetMouseCursor(Screen::MouseCursors cursor) +{ + SDL_SystemCursor system_cursor_id = SDL_SYSTEM_CURSOR_ARROW; + switch (cursor) + { + case CursorArrow: system_cursor_id = SDL_SYSTEM_CURSOR_ARROW; break; + case CursorWait: system_cursor_id = SDL_SYSTEM_CURSOR_WAIT; break; + case CursorWaitArrow: system_cursor_id = SDL_SYSTEM_CURSOR_WAITARROW; break; + case CursorMove: system_cursor_id = SDL_SYSTEM_CURSOR_SIZEALL; break; + case CursorHand: system_cursor_id = SDL_SYSTEM_CURSOR_HAND; break; + default: break; + } + SDL_Cursor *system_cursor = SDL_CreateSystemCursor(system_cursor_id); + SDL_SetCursor(system_cursor); + //TODO: Check if we need to free the system cursors. +} + void Screen::Present() { SDL_GL_SwapWindow(m_window); } +void Screen::ScreenShot(const char * filename) const +{ + Debug("Attempting to save BMP to file %s", filename); + SDL_Surface * info = SDL_GetWindowSurface(m_window); + if (info == NULL) + { + Fatal("Failed to create info surface from m_window - %s", SDL_GetError()); + } + + unsigned num_pix = info->w * info->h * info->format->BytesPerPixel; + unsigned char * pixels = new unsigned char[num_pix]; + if (pixels == NULL) + { + Fatal("Failed to allocate %u pixel array - %s", num_pix, strerror(errno)); + } + + SDL_Renderer * renderer = SDL_GetRenderer(m_window); + if (renderer == NULL) + { + Fatal("Couldn't get renderer from m_window - %s", SDL_GetError()); + } + if (SDL_RenderReadPixels(renderer, &(info->clip_rect), info->format->format, pixels, info->w * info->format->BytesPerPixel) != 0) + { + Fatal("SDL_RenderReadPixels failed - %s", SDL_GetError()); + } + + // This line is disgusting + SDL_Surface * save = SDL_CreateRGBSurfaceFrom(pixels, info->w, info->h, info->format->BitsPerPixel, info->w * info->format->BytesPerPixel, + info->format->Rmask, info->format->Gmask, info->format->Bmask, info->format->Amask); + if (save == NULL) + { + Fatal("Couldn't create SDL_Surface from renderer pixel data - %s", SDL_GetError()); + } + if (SDL_SaveBMP(save, filename) != 0) + { + Fatal("SDL_SaveBMP to %s failed - %s", filename, SDL_GetError()); + } + + //SDL_DestroyRenderer(renderer); + SDL_FreeSurface(save); + SDL_FreeSurface(info); + delete [] pixels; + + Debug("Succeeded!"); + + +}