X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=src%2Fshaders%2Fbezier_texbuf_geom.glsl;fp=src%2Fshaders%2Fbezier_texbuf_geom.glsl;h=2ee2836781eafd7ca1e3618ee13f55220c6e1a9b;hb=09fc4981be389620d3c269beacf0630de45871bb;hp=0000000000000000000000000000000000000000;hpb=17fe4372c6e26fbfa109036b64fa0729153b402a;p=ipdf%2Fcode.git diff --git a/src/shaders/bezier_texbuf_geom.glsl b/src/shaders/bezier_texbuf_geom.glsl new file mode 100644 index 0000000..2ee2836 --- /dev/null +++ b/src/shaders/bezier_texbuf_geom.glsl @@ -0,0 +1,31 @@ +#version 150 + +uniform samplerBuffer bezier_buffer_texture; +uniform isamplerBuffer bezier_id_buffer_texture; + +layout(lines) in; +layout(line_strip, max_vertices = 100) out; + +in int objectid[]; + +void main() +{ + int bezierid = texelFetch(bezier_id_buffer_texture, objectid[0]).r; + vec2 boundssize = gl_in[1].gl_Position.xy - gl_in[0].gl_Position.xy; + vec2 coeff0 = texelFetch(bezier_buffer_texture, bezierid*3).rg + gl_in[0].gl_Position.xy ; + vec2 coeff1 = texelFetch(bezier_buffer_texture, bezierid*3+1).rg * boundssize + gl_in[0].gl_Position.xy; + vec2 coeff2 = texelFetch(bezier_buffer_texture, bezierid*3+2).rg * boundssize + gl_in[0].gl_Position.xy; + for (int i = 0; i <= 100; ++i) + { + float t = i * 0.01f; + float oneminust = 1.0f - t; + float bernstein0 = t*t; + float bernstein1 = 2*t*oneminust; + float bernstein2 = oneminust*oneminust; + gl_Position = vec4(coeff0*bernstein0 + coeff1*bernstein1 + coeff2*bernstein2, 0.0, 1.0); + EmitVertex(); + + } + EndPrimitive(); +} +