X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=src%2Fview.cpp;h=1f855a27fad587f37c5385f96f9fcb8d061a8281;hb=f8b8daf1828b8a8028b9344dd0feca1b8d9e859a;hp=4e031365173eea801a01a852f94ffa31734f8b9b;hpb=ea4829e265bd45b9c1b8556463d10ee1e082c6ce;p=ipdf%2Fcode.git diff --git a/src/view.cpp b/src/view.cpp index 4e03136..1f855a2 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -28,13 +28,23 @@ View::View(Document & document, Screen & screen, const Rect & bounds, const Colo screen.SetView(this); // oh dear... + + // Create ObjectRenderers - new's match delete's in View::~View //TODO: Don't forget to put new renderers here or things will be segfaultastic - m_object_renderers[RECT_FILLED] = new RectFilledRenderer(); - m_object_renderers[RECT_OUTLINE] = new RectOutlineRenderer(); - m_object_renderers[CIRCLE_FILLED] = new CircleFilledRenderer(); - m_object_renderers[BEZIER] = new BezierRenderer(); - m_object_renderers[PATH] = new PathRenderer(); + if (screen.Valid()) + { + m_object_renderers[RECT_FILLED] = new RectFilledRenderer(); + m_object_renderers[RECT_OUTLINE] = new RectOutlineRenderer(); + m_object_renderers[CIRCLE_FILLED] = new CircleFilledRenderer(); + m_object_renderers[BEZIER] = new BezierRenderer(); + m_object_renderers[PATH] = new PathRenderer(); + } + else + { + for (int i = RECT_FILLED; i <= PATH; ++i) + m_object_renderers[i] = new FakeRenderer(); + } // To add rendering for a new type of object; // 1. Add enum to ObjectType in ipdf.h @@ -69,14 +79,19 @@ View::~View() */ void View::Translate(Real x, Real y) { + if (!m_use_gpu_transform) + m_buffer_dirty = true; + m_bounds_dirty = true; + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + m_document.TranslateObjects(-x, -y); + #endif x *= m_bounds.w; y *= m_bounds.h; m_bounds.x += x; m_bounds.y += y; //Debug("View Bounds => %s", m_bounds.Str().c_str()); - if (!m_use_gpu_transform) - m_buffer_dirty = true; - m_bounds_dirty = true; + + } /** @@ -101,8 +116,18 @@ void View::SetBounds(const Rect & bounds) */ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount) { + + // (x0, y0, w, h) -> (x*w - (x*w - x0)*s, y*h - (y*h - y0)*s, w*s, h*s) // x and y are coordinates in the window // Convert to local coords. + if (!m_use_gpu_transform) + m_buffer_dirty = true; + m_bounds_dirty = true; + + + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + m_document.ScaleObjectsAboutPoint(x, y, scale_amount); + #endif x *= m_bounds.w; y *= m_bounds.h; x += m_bounds.x; @@ -119,9 +144,8 @@ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount) m_bounds.w *= scale_amount; m_bounds.h *= scale_amount; //Debug("Scale at {%s, %s} by %s View Bounds => %s", x.Str().c_str(), y.Str().c_str(), scale_amount.Str().c_str(), m_bounds.Str().c_str()); - if (!m_use_gpu_transform) - m_buffer_dirty = true; - m_bounds_dirty = true; + + } /** @@ -132,6 +156,9 @@ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount) */ Rect View::TransformToViewCoords(const Rect& inp) const { + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + return inp; + #endif Rect out; out.x = (inp.x - m_bounds.x) / m_bounds.w; out.y = (inp.y - m_bounds.y) / m_bounds.h; @@ -149,6 +176,7 @@ Rect View::TransformToViewCoords(const Rect& inp) const */ void View::Render(int width, int height) { + if (!m_screen.Valid()) return; glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION,42,-1, "Beginning View::Render()"); // View dimensions have changed (ie: Window was resized) int prev_width = m_cached_display.GetWidth(); @@ -364,12 +392,20 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ PrepareRender(); if (m_buffer_dirty || m_bounds_dirty || !m_lazy_rendering) // object bounds have changed - UpdateObjBoundsVBO(first_obj, last_obj); + { + if (m_use_gpu_rendering) + UpdateObjBoundsVBO(first_obj, last_obj); + } if (m_use_gpu_transform) { + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + GLfloat glbounds[] = {0.0f, 0.0f, 1.0f, 1.0f, + 0.0f, 0.0f, float(width), float(height)}; + #else GLfloat glbounds[] = {static_cast(Float(m_bounds.x)), static_cast(Float(m_bounds.y)), static_cast(Float(m_bounds.w)), static_cast(Float(m_bounds.h)), 0.0, 0.0, static_cast(width), static_cast(height)}; + #endif m_bounds_ubo.Upload(sizeof(float)*8, glbounds); } else @@ -464,10 +500,13 @@ void View::PrepareRender() { Debug("Recreate buffers with %u objects", m_document.ObjectCount()); // Prepare bounds vbo - m_bounds_ubo.Invalidate(); - m_bounds_ubo.SetType(GraphicsBuffer::BufferTypeUniform); - m_bounds_ubo.SetUsage(GraphicsBuffer::BufferUsageStreamDraw); - m_bounds_ubo.SetName("m_bounds_ubo: Screen bounds."); + if (UsingGPURendering()) + { + m_bounds_ubo.Invalidate(); + m_bounds_ubo.SetType(GraphicsBuffer::BufferTypeUniform); + m_bounds_ubo.SetUsage(GraphicsBuffer::BufferUsageStreamDraw); + m_bounds_ubo.SetName("m_bounds_ubo: Screen bounds."); + } // Instead of having each ObjectRenderer go through the whole document // we initialise them, go through the document once adding to the appropriate Renderers @@ -490,12 +529,14 @@ void View::PrepareRender() //Debug("Object of type %d", type); } + // Finish the buffers for (unsigned i = 0; i < m_object_renderers.size(); ++i) { m_object_renderers[i]->FinaliseBuffers(); } - dynamic_cast(m_object_renderers[BEZIER])->PrepareBezierGPUBuffer(m_document.m_objects); + if (UsingGPURendering()) + dynamic_cast(m_object_renderers[BEZIER])->PrepareBezierGPUBuffer(m_document.m_objects); m_render_dirty = false; }