From: C R Onjob Date: Wed, 7 May 2014 17:00:02 +0000 (+0800) Subject: Automatic commit of irc logs X-Git-Url: https://git.ucc.asn.au/?a=commitdiff_plain;h=1599528753c8f0c24c5f00b34ad12628a37314a2;p=ipdf%2Fdocuments.git Automatic commit of irc logs So you're back... about time... --- diff --git a/irc/#ipdf.log b/irc/#ipdf.log index 839892d..17bb7c7 100644 --- a/irc/#ipdf.log +++ b/irc/#ipdf.log @@ -1002,3 +1002,24 @@ 23:39 <@matches> As a thing 23:40 <@matches> In other news, extending the document we have at the moment to allow anything other than rectangles will be interesting 23:41 <@matches> Did you do this on purpose? :P +--- Day changed Wed May 07 2014 +12:32 <@matches> We need to do something about all the warnings generated by the magic OpenGL 3 stuff +12:32 <@matches> It's making it hard to sport warnings that I actually care about +12:33 <@matches> Like: You forgot to return a value in this function :S +13:52 <@matches> Gah I did it again +13:52 <@matches> auto is dangerous +13:53 <@matches> Possibly because it's buggy +13:53 <@matches> I can't actually see any compiler warnings at all +17:39 <@matches> So you can almost maybe see a difference between beziers calculated using floats and doubles +17:40 <@matches> If you squint +17:40 <@matches> And view them on different monitors +17:41 <@matches> Ah there we go +17:41 <@matches> I successfully broke it +17:42 <@matches> When you round to pixel positions it doesn't make a difference +17:43 <@matches> But on the other hand if you calculate beziers using really big numbers they look wierd :P +17:43 <@matches> That's important +17:43 <@matches> Because if you have an arbitrary infinite document you might be at coordinate positions that are really big +17:43 <@matches> Captain Obvious strikes again +17:45 <@matches> I think I will make a video of a circle moving towards infinity +17:45 <@matches> This probably won't help the literature view much but it's too tempting to resist +17:46 <@matches> I gave up trying to deal with our document format so I currently just generate vector > and then map that to a bitmap :P