From: Sam Moore Date: Sat, 20 Apr 2013 04:19:53 +0000 (+0800) Subject: Dedicated server stuff should now work X-Git-Url: https://git.ucc.asn.au/?a=commitdiff_plain;h=573931ea67fa99135eca781ff814933e04df4308;p=progcomp2013.git Dedicated server stuff should now work I call it the "Eigenserver" --- diff --git a/qchess/build/exe.linux-x86_64-2.7.zip b/qchess/build/exe.linux-x86_64-2.7.zip index 15edcae..738b1d9 100644 Binary files a/qchess/build/exe.linux-x86_64-2.7.zip and b/qchess/build/exe.linux-x86_64-2.7.zip differ diff --git a/qchess/build/exe.win32-2.7.zip b/qchess/build/exe.win32-2.7.zip index 8c29503..25082a3 100644 Binary files a/qchess/build/exe.win32-2.7.zip and b/qchess/build/exe.win32-2.7.zip differ diff --git a/qchess/qchess.py b/qchess/qchess.py index f3d5793..8a3610b 100755 --- a/qchess/qchess.py +++ b/qchess/qchess.py @@ -257,7 +257,7 @@ class Board(): # Select a piece on the board (colour is the colour of whoever is doing the selecting) def select(self, x,y, colour=None): if not self.on_board(x, y): # Get on board everyone! - raise Exception("BOUNDS") + raise Exception("BOUNDS " + str(x) + ","+str(y)) piece = self.grid[x][y] if piece == None: @@ -273,7 +273,7 @@ class Board(): # Update the board when a piece has been selected # "type" is apparently reserved, so I'll use "state" def update_select(self, x, y, type_index, state, sanity=True, deselect=True): - debug(str(self) + " update_select called") + #debug(str(self) + " update_select called") piece = self.grid[x][y] if piece.types[type_index] == "unknown": if not state in self.unrevealed_types[piece.colour].keys() and sanity == True: @@ -293,7 +293,7 @@ class Board(): # Update the board when a piece has been moved def update_move(self, x, y, x2, y2, sanity=True): - debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"") + #debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"") piece = self.grid[x][y] #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece)) @@ -333,7 +333,7 @@ class Board(): # Update the board from a string # Guesses what to do based on the format of the string def update(self, result, sanity=True, deselect=True): - debug(str(self) + " update called \""+str(result)+"\"") + #debug(str(self) + " update called \""+str(result)+"\"") # String always starts with 'x y' try: s = result.split(" ") @@ -1148,7 +1148,7 @@ class NetworkPlayer(Player): return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">" def select(self): - debug(str(self) + " select called") + #debug(str(self) + " select called") if self.player != None: s = self.player.select() self.send_message(str(s[0]) + " " + str(s[1])) @@ -1157,21 +1157,24 @@ class NetworkPlayer(Player): for p in game.players: if p != self and isinstance(p, NetworkPlayer) and p.player == None: p.network.send_message(str(s[0]) + " " + str(s[1])) + if s == [-1,-1]: + game.final_result = "network terminate" + game.stop() return s def send_message(self, message): - debug(str(self) + " send_message(\""+str(message)+"\") called") + #debug(str(self) + " send_message(\""+str(message)+"\") called") self.network.send_message(message) def get_response(self): - debug(str(self) + " get_response() called") + #debug(str(self) + " get_response() called") s = self.network.get_response() - debug(str(self) + " get_response() returns \""+str(s)+"\"") + #debug(str(self) + " get_response() returns \""+str(s)+"\"") return s def get_move(self): - debug(str(self) + " get_move called") + #debug(str(self) + " get_move called") if self.player != None: s = self.player.get_move() self.send_message(str(s[0]) + " " + str(s[1])) @@ -1180,15 +1183,23 @@ class NetworkPlayer(Player): for p in game.players: if p != self and isinstance(p, NetworkPlayer) and p.player == None: p.network.send_message(str(s[0]) + " " + str(s[1])) + + if s == [-1,-1]: + game.final_result = "network terminate" + game.stop() return s def update(self, result): - debug(str(self) + " update(\""+str(result)+"\") called") + #debug(str(self) + " update(\""+str(result)+"\") called") if self.network.server == True: if self.player == None: self.send_message(result) elif self.player != None: result = self.get_response() + if result == "-1 -1": + game.final_result = "network terminate" + game.stop() + return "-1 -1" self.board.update(result, deselect=False) @@ -1207,7 +1218,10 @@ class NetworkPlayer(Player): return self.player.base_player() def quit(self, result): - pass + try: + self.send_message("-1 -1") + except: + pass class Network(): def __init__(self, address = (None,4562)): @@ -1221,7 +1235,7 @@ class Network(): self.connected = False def connect(self): - debug(str(self) + "Tries to connect") + #debug(str(self) + "Tries to connect") self.connected = True if self.address[0] == None: self.host = "0.0.0.0" #socket.gethostname() # Breaks things??? @@ -1324,8 +1338,8 @@ import datetime import urllib2 class LogFile(): - def __init__(self, log): - + def __init__(self, log, name): + self.name = name self.log = log self.logged = [] self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n") @@ -1359,7 +1373,7 @@ class ShortLog(LogFile): self.log = sys.stdout else: self.log = open(file_name, "w", 0) - LogFile.__init__(self, self.log) + LogFile.__init__(self, self.log, "@"+file_name) self.file_name = file_name self.phase = 0 @@ -1538,6 +1552,7 @@ class GameThread(StoppableThread): if True: [x,y] = p.select() # Player selects a square if self.stopped(): + #debug("Quitting in select") break if isinstance(p, NetworkPlayer): @@ -1549,10 +1564,18 @@ class GameThread(StoppableThread): else: result = self.board.select(x, y, colour = p.colour) - result = p.update(result) + result = p.update(result) + if self.stopped(): + break for p2 in self.players: - if p2 != p: - p2.update(result) # Inform players of what happened + if p2 == p: + continue + p2.update(result) # Inform players of what happened + if self.stopped(): + break + + if self.stopped(): + break log(result) @@ -1582,6 +1605,7 @@ class GameThread(StoppableThread): self.stop() if self.stopped(): + #debug("Quitting in get_move") break if isinstance(p, NetworkPlayer): @@ -1595,10 +1619,20 @@ class GameThread(StoppableThread): result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) self.board.update_move(x, y, x2, y2) - result = p.update(result) + result = p.update(result) + if self.stopped(): + break for p2 in self.players: - if p2 != p: - p2.update(result) # Inform players of what happened + if p2 == p: + continue + p2.update(result) # Inform players of what happened + if self.stopped(): + break + + if self.stopped(): + break + + log(result) @@ -2253,7 +2287,18 @@ class GraphicsThread(StoppableThread): #print "Reject " + str(i) + str(event.pos) + " vs " + str(t) - + # Function to choose between dedicated server or normal play + def SelectServer(self): + + choice = self.SelectButton(["Normal", "Join Eigenserver"],prompt="Game type?") + if choice == 0: + return None + choice = self.SelectButton(["progcomp.ucc", "other"], prompt="Address?") + if choice == 0: + return "progcomp.ucc.asn.au" + else: + return self.getstr(prompt = "Enter address:") + # Function to pick players in a nice GUI way def SelectPlayers(self, players = []): @@ -2344,53 +2389,76 @@ class GraphicsThread(StoppableThread): # --- graphics.py --- # def dedicated_server(): - max_games = 4 + global log_files + + max_games = 5 games = [] + gameID = 0 while True: # Get players + gameID += 1 + log("Getting clients...") s = socket.socket() + s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) s.bind(("0.0.0.0", 4562)) s.listen(2) ss = s.accept() - debug("Got white player") + log("Got white player") + + args = ["python", "qchess.py", "--no-graphics", "@network::"+str(4600+2*len(games)), "@network::"+str(4600+2*len(games))] + if len(log_files) != 0: + for l in log_files: + if l.name == "": + args.append("--log") + else: + args.append("--log="+str(l.name)+"_"+str(gameID)) - g = subprocess.Popen(["python", "qchess.py", "@network::"+str(4700+len(games)), "@network::"+str(4700+len(games)), "--log="+"_".join(str(datetime.datetime.now()).split(" ")) + ".log"], stdout=subprocess.PIPE) + g = subprocess.Popen(args, stdout=subprocess.PIPE) games.append(g) - ss[0].send("white " + str(4700 + len(games)-1)) - ss[0].shutdown(socket.SHUT_RDWR) + time.sleep(0.5) + ss[0].send("white " + str(4600 + 2*(len(games)-1))) + ss[0].shutdown(socket.SHUT_RD) ss[0].close() time.sleep(0.5) ss = s.accept() - debug("Got black player") + log("Got black player") - ss[0].send("black " + str(4700 + len(games)-1)) - ss[0].shutdown(socket.SHUT_RDWR) + time.sleep(0.5) + ss[0].send("black " + str(4600 + 2*(len(games)-1))) + ss[0].shutdown(socket.SHUT_RD) ss[0].close() s.shutdown(socket.SHUT_RDWR) s.close() + while len(games) > max_games: - ready = select.select(map(lambda e : e.stdout, games),[], [], None) - for r in ready: + #log("Too many games; waiting for game to finish...") + ready = select.select(map(lambda e : e.stdout, games),[], []) + for r in ready[0]: s = r.readline().strip(" \r\n").split(" ") if s[0] == "white" or s[0] == "black": for g in games[:]: if g.stdout == r: + log("Game " + str(g) + " has finished") games.remove(g) + + return 0 def client(addr): + + s = socket.socket() s.connect((addr, 4562)) [colour,port] = s.recv(1024).strip(" \r\n").split(" ") - debug("Colour: " + colour + ", port: " + port) + #debug("Colour: " + colour + ", port: " + port) s.shutdown(socket.SHUT_RDWR) s.close() @@ -2400,7 +2468,7 @@ def client(addr): else: p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, "@human"]) p.wait() - sys.exit(0)# --- server.py --- # + return 0# --- server.py --- # #!/usr/bin/python -u # Do you know what the -u does? It unbuffers stdin and stdout @@ -2486,6 +2554,9 @@ def main(argv): global always_reveal_states global sleep_timeout + + server_addr = None + max_moves = None src_file = None @@ -2543,22 +2614,25 @@ def main(argv): if len(f.split(":")) == 2: max_moves = int(f.split(":")[1]) - elif (arg[1] == '-' and arg[2:] == "server"): - if len(arg[2:].split("=") <= 1): - dedicated_server() + elif (arg[1] == '-' and arg[2:].split("=")[0] == "server"): + #debug("Server: " + str(arg[2:])) + if len(arg[2:].split("=")) <= 1: + server_addr = True else: - client(arg[2:].split("=")[1]) - sys.exit(0) + server_addr = arg[2:].split("=")[1] + elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"): # Log file if len(arg[2:].split("=")) == 1: - log_files.append(LogFile(sys.stdout)) + log_files.append(LogFile(sys.stdout,"")) else: f = arg[2:].split("=")[1] - if f[0] == '@': + if f == "": + log_files.append(LogFile(sys.stdout, "")) + elif f[0] == '@': log_files.append(ShortLog(f[1:])) else: - log_files.append(LogFile(open(f, "w", 0))) + log_files.append(LogFile(open(f, "w", 0), f)) elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"): # Delay if len(arg[2:].split("=")) == 1: @@ -2583,7 +2657,17 @@ def main(argv): # Help os.system("less data/help.txt") # The best help function return 0 - + + # Dedicated server? + + #debug("server_addr = " + str(server_addr)) + + if server_addr != None: + if server_addr == True: + return dedicated_server() + else: + return client(server_addr) + # Create the board @@ -2628,6 +2712,14 @@ def main(argv): # If there are no players listed, display a nice pretty menu if len(players) != 2: if graphics != None: + + server_addr = graphics.SelectServer() + if server_addr != None: + if server_addr == True: + return dedicated_server() + else: + return client(server_addr) + players = graphics.SelectPlayers(players) else: sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n") @@ -2647,7 +2739,7 @@ def main(argv): players[i] = NetworkPlayer(old[i].colour, p.network, old[i]) for p in players: - debug(str(p)) + #debug(str(p)) if isinstance(p, NetworkPlayer): p.board = game.board if not p.network.connected: @@ -2712,8 +2804,9 @@ def main(argv): # This is how python does a main() function... if __name__ == "__main__": + retcode = 0 try: - sys.exit(main(sys.argv)) + retcode = main(sys.argv) except KeyboardInterrupt: sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n") if isinstance(graphics, StoppableThread): @@ -2724,8 +2817,21 @@ if __name__ == "__main__": game.stop() if game.is_alive(): game.join() - - sys.exit(102) + retcode = 102 + #except Exception, e: + # sys.stderr.write(sys.argv[0] + " : " + e.message + "\n") + # retcode = 103 + + try: + sys.stdout.close() + except: + pass + try: + sys.stderr.close() + except: + pass + sys.exit(retcode) + # --- main.py --- # -# EOF - created from make on Sat Apr 20 10:20:13 WST 2013 +# EOF - created from make on Sat Apr 20 12:19:31 WST 2013 diff --git a/qchess/src/board.py b/qchess/src/board.py index 439ab77..f4229be 100644 --- a/qchess/src/board.py +++ b/qchess/src/board.py @@ -157,7 +157,7 @@ class Board(): # Select a piece on the board (colour is the colour of whoever is doing the selecting) def select(self, x,y, colour=None): if not self.on_board(x, y): # Get on board everyone! - raise Exception("BOUNDS") + raise Exception("BOUNDS " + str(x) + ","+str(y)) piece = self.grid[x][y] if piece == None: @@ -173,7 +173,7 @@ class Board(): # Update the board when a piece has been selected # "type" is apparently reserved, so I'll use "state" def update_select(self, x, y, type_index, state, sanity=True, deselect=True): - debug(str(self) + " update_select called") + #debug(str(self) + " update_select called") piece = self.grid[x][y] if piece.types[type_index] == "unknown": if not state in self.unrevealed_types[piece.colour].keys() and sanity == True: @@ -193,7 +193,7 @@ class Board(): # Update the board when a piece has been moved def update_move(self, x, y, x2, y2, sanity=True): - debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"") + #debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"") piece = self.grid[x][y] #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece)) @@ -233,7 +233,7 @@ class Board(): # Update the board from a string # Guesses what to do based on the format of the string def update(self, result, sanity=True, deselect=True): - debug(str(self) + " update called \""+str(result)+"\"") + #debug(str(self) + " update called \""+str(result)+"\"") # String always starts with 'x y' try: s = result.split(" ") diff --git a/qchess/src/game.py b/qchess/src/game.py index 1aabe4a..f1f48bb 100644 --- a/qchess/src/game.py +++ b/qchess/src/game.py @@ -33,6 +33,7 @@ class GameThread(StoppableThread): if True: [x,y] = p.select() # Player selects a square if self.stopped(): + #debug("Quitting in select") break if isinstance(p, NetworkPlayer): @@ -44,10 +45,18 @@ class GameThread(StoppableThread): else: result = self.board.select(x, y, colour = p.colour) - result = p.update(result) + result = p.update(result) + if self.stopped(): + break for p2 in self.players: - if p2 != p: - p2.update(result) # Inform players of what happened + if p2 == p: + continue + p2.update(result) # Inform players of what happened + if self.stopped(): + break + + if self.stopped(): + break log(result) @@ -77,6 +86,7 @@ class GameThread(StoppableThread): self.stop() if self.stopped(): + #debug("Quitting in get_move") break if isinstance(p, NetworkPlayer): @@ -90,10 +100,20 @@ class GameThread(StoppableThread): result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) self.board.update_move(x, y, x2, y2) - result = p.update(result) + result = p.update(result) + if self.stopped(): + break for p2 in self.players: - if p2 != p: - p2.update(result) # Inform players of what happened + if p2 == p: + continue + p2.update(result) # Inform players of what happened + if self.stopped(): + break + + if self.stopped(): + break + + log(result) diff --git a/qchess/src/graphics.py b/qchess/src/graphics.py index fcfc1b5..72b907f 100644 --- a/qchess/src/graphics.py +++ b/qchess/src/graphics.py @@ -367,7 +367,18 @@ class GraphicsThread(StoppableThread): #print "Reject " + str(i) + str(event.pos) + " vs " + str(t) - + # Function to choose between dedicated server or normal play + def SelectServer(self): + + choice = self.SelectButton(["Normal", "Join Eigenserver"],prompt="Game type?") + if choice == 0: + return None + choice = self.SelectButton(["progcomp.ucc", "other"], prompt="Address?") + if choice == 0: + return "progcomp.ucc.asn.au" + else: + return self.getstr(prompt = "Enter address:") + # Function to pick players in a nice GUI way def SelectPlayers(self, players = []): diff --git a/qchess/src/log.py b/qchess/src/log.py index 36e243f..ec7e6ea 100644 --- a/qchess/src/log.py +++ b/qchess/src/log.py @@ -3,8 +3,8 @@ import datetime import urllib2 class LogFile(): - def __init__(self, log): - + def __init__(self, log, name): + self.name = name self.log = log self.logged = [] self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n") @@ -38,7 +38,7 @@ class ShortLog(LogFile): self.log = sys.stdout else: self.log = open(file_name, "w", 0) - LogFile.__init__(self, self.log) + LogFile.__init__(self, self.log, "@"+file_name) self.file_name = file_name self.phase = 0 diff --git a/qchess/src/main.py b/qchess/src/main.py index 90deec7..ea50a1f 100644 --- a/qchess/src/main.py +++ b/qchess/src/main.py @@ -83,6 +83,9 @@ def main(argv): global always_reveal_states global sleep_timeout + + server_addr = None + max_moves = None src_file = None @@ -140,22 +143,25 @@ def main(argv): if len(f.split(":")) == 2: max_moves = int(f.split(":")[1]) - elif (arg[1] == '-' and arg[2:] == "server"): - if len(arg[2:].split("=") <= 1): - dedicated_server() + elif (arg[1] == '-' and arg[2:].split("=")[0] == "server"): + #debug("Server: " + str(arg[2:])) + if len(arg[2:].split("=")) <= 1: + server_addr = True else: - client(arg[2:].split("=")[1]) - sys.exit(0) + server_addr = arg[2:].split("=")[1] + elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"): # Log file if len(arg[2:].split("=")) == 1: - log_files.append(LogFile(sys.stdout)) + log_files.append(LogFile(sys.stdout,"")) else: f = arg[2:].split("=")[1] - if f[0] == '@': + if f == "": + log_files.append(LogFile(sys.stdout, "")) + elif f[0] == '@': log_files.append(ShortLog(f[1:])) else: - log_files.append(LogFile(open(f, "w", 0))) + log_files.append(LogFile(open(f, "w", 0), f)) elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"): # Delay if len(arg[2:].split("=")) == 1: @@ -180,7 +186,17 @@ def main(argv): # Help os.system("less data/help.txt") # The best help function return 0 - + + # Dedicated server? + + #debug("server_addr = " + str(server_addr)) + + if server_addr != None: + if server_addr == True: + return dedicated_server() + else: + return client(server_addr) + # Create the board @@ -225,6 +241,14 @@ def main(argv): # If there are no players listed, display a nice pretty menu if len(players) != 2: if graphics != None: + + server_addr = graphics.SelectServer() + if server_addr != None: + if server_addr == True: + return dedicated_server() + else: + return client(server_addr) + players = graphics.SelectPlayers(players) else: sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n") @@ -244,7 +268,7 @@ def main(argv): players[i] = NetworkPlayer(old[i].colour, p.network, old[i]) for p in players: - debug(str(p)) + #debug(str(p)) if isinstance(p, NetworkPlayer): p.board = game.board if not p.network.connected: @@ -309,8 +333,9 @@ def main(argv): # This is how python does a main() function... if __name__ == "__main__": + retcode = 0 try: - sys.exit(main(sys.argv)) + retcode = main(sys.argv) except KeyboardInterrupt: sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n") if isinstance(graphics, StoppableThread): @@ -321,6 +346,19 @@ if __name__ == "__main__": game.stop() if game.is_alive(): game.join() - - sys.exit(102) + retcode = 102 + #except Exception, e: + # sys.stderr.write(sys.argv[0] + " : " + e.message + "\n") + # retcode = 103 + + try: + sys.stdout.close() + except: + pass + try: + sys.stderr.close() + except: + pass + sys.exit(retcode) + diff --git a/qchess/src/network.py b/qchess/src/network.py index 32a7b50..b685037 100644 --- a/qchess/src/network.py +++ b/qchess/src/network.py @@ -14,7 +14,7 @@ class NetworkPlayer(Player): return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">" def select(self): - debug(str(self) + " select called") + #debug(str(self) + " select called") if self.player != None: s = self.player.select() self.send_message(str(s[0]) + " " + str(s[1])) @@ -23,21 +23,24 @@ class NetworkPlayer(Player): for p in game.players: if p != self and isinstance(p, NetworkPlayer) and p.player == None: p.network.send_message(str(s[0]) + " " + str(s[1])) + if s == [-1,-1]: + game.final_result = "network terminate" + game.stop() return s def send_message(self, message): - debug(str(self) + " send_message(\""+str(message)+"\") called") + #debug(str(self) + " send_message(\""+str(message)+"\") called") self.network.send_message(message) def get_response(self): - debug(str(self) + " get_response() called") + #debug(str(self) + " get_response() called") s = self.network.get_response() - debug(str(self) + " get_response() returns \""+str(s)+"\"") + #debug(str(self) + " get_response() returns \""+str(s)+"\"") return s def get_move(self): - debug(str(self) + " get_move called") + #debug(str(self) + " get_move called") if self.player != None: s = self.player.get_move() self.send_message(str(s[0]) + " " + str(s[1])) @@ -46,15 +49,23 @@ class NetworkPlayer(Player): for p in game.players: if p != self and isinstance(p, NetworkPlayer) and p.player == None: p.network.send_message(str(s[0]) + " " + str(s[1])) + + if s == [-1,-1]: + game.final_result = "network terminate" + game.stop() return s def update(self, result): - debug(str(self) + " update(\""+str(result)+"\") called") + #debug(str(self) + " update(\""+str(result)+"\") called") if self.network.server == True: if self.player == None: self.send_message(result) elif self.player != None: result = self.get_response() + if result == "-1 -1": + game.final_result = "network terminate" + game.stop() + return "-1 -1" self.board.update(result, deselect=False) @@ -73,7 +84,10 @@ class NetworkPlayer(Player): return self.player.base_player() def quit(self, result): - pass + try: + self.send_message("-1 -1") + except: + pass class Network(): def __init__(self, address = (None,4562)): @@ -87,7 +101,7 @@ class Network(): self.connected = False def connect(self): - debug(str(self) + "Tries to connect") + #debug(str(self) + "Tries to connect") self.connected = True if self.address[0] == None: self.host = "0.0.0.0" #socket.gethostname() # Breaks things??? diff --git a/qchess/src/server.py b/qchess/src/server.py index 95af126..2bae000 100644 --- a/qchess/src/server.py +++ b/qchess/src/server.py @@ -1,51 +1,74 @@ def dedicated_server(): - max_games = 4 + global log_files + + max_games = 5 games = [] + gameID = 0 while True: # Get players + gameID += 1 + log("Getting clients...") s = socket.socket() + s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) s.bind(("0.0.0.0", 4562)) s.listen(2) ss = s.accept() - debug("Got white player") + log("Got white player") + + args = ["python", "qchess.py", "--no-graphics", "@network::"+str(4600+2*len(games)), "@network::"+str(4600+2*len(games))] + if len(log_files) != 0: + for l in log_files: + if l.name == "": + args.append("--log") + else: + args.append("--log="+str(l.name)+"_"+str(gameID)) - g = subprocess.Popen(["python", "qchess.py", "@network::"+str(4700+len(games)), "@network::"+str(4700+len(games)), "--log="+"_".join(str(datetime.datetime.now()).split(" ")) + ".log"], stdout=subprocess.PIPE) + g = subprocess.Popen(args, stdout=subprocess.PIPE) games.append(g) - ss[0].send("white " + str(4700 + len(games)-1)) - ss[0].shutdown(socket.SHUT_RDWR) + time.sleep(0.5) + ss[0].send("white " + str(4600 + 2*(len(games)-1))) + ss[0].shutdown(socket.SHUT_RD) ss[0].close() time.sleep(0.5) ss = s.accept() - debug("Got black player") + log("Got black player") - ss[0].send("black " + str(4700 + len(games)-1)) - ss[0].shutdown(socket.SHUT_RDWR) + time.sleep(0.5) + ss[0].send("black " + str(4600 + 2*(len(games)-1))) + ss[0].shutdown(socket.SHUT_RD) ss[0].close() s.shutdown(socket.SHUT_RDWR) s.close() + while len(games) > max_games: - ready = select.select(map(lambda e : e.stdout, games),[], [], None) - for r in ready: + #log("Too many games; waiting for game to finish...") + ready = select.select(map(lambda e : e.stdout, games),[], []) + for r in ready[0]: s = r.readline().strip(" \r\n").split(" ") if s[0] == "white" or s[0] == "black": for g in games[:]: if g.stdout == r: + log("Game " + str(g) + " has finished") games.remove(g) + + return 0 def client(addr): + + s = socket.socket() s.connect((addr, 4562)) [colour,port] = s.recv(1024).strip(" \r\n").split(" ") - debug("Colour: " + colour + ", port: " + port) + #debug("Colour: " + colour + ", port: " + port) s.shutdown(socket.SHUT_RDWR) s.close() @@ -55,4 +78,4 @@ def client(addr): else: p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, "@human"]) p.wait() - sys.exit(0) \ No newline at end of file + return 0 \ No newline at end of file