From: Sam Moore Date: Tue, 2 Apr 2013 07:05:29 +0000 (+0800) Subject: Make --blackout option turn off screen X-Git-Url: https://git.ucc.asn.au/?a=commitdiff_plain;h=6632f3437f19a985d3b6b311b30bc1bafbca0002;p=progcomp2013.git Make --blackout option turn off screen Because the SDL_ENABLE_SCREENSAVER flag wasn't working --- diff --git a/qchess/qchess.py b/qchess/qchess.py index 0f79276..8861d98 100755 --- a/qchess/qchess.py +++ b/qchess/qchess.py @@ -1954,6 +1954,7 @@ class GraphicsThread(StoppableThread): self.cond = threading.Condition() self.sleep_timeout = None self.last_event = time.time() + self.blackout = False #print "Test font" pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0)) @@ -1987,8 +1988,11 @@ class GraphicsThread(StoppableThread): #print "Display pieces" self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board + self.blackout = False - else: + elif pygame.mouse.get_focused() and not self.blackout: + os.system("xset dpms force off") + self.blackout = True self.window.fill((0,0,0)) pygame.display.flip() @@ -2013,7 +2017,7 @@ class GraphicsThread(StoppableThread): - + @@ -2687,4 +2691,4 @@ if __name__ == "__main__": sys.exit(102) # --- main.py --- # -# EOF - created from make on Fri Mar 29 18:33:24 WST 2013 +# EOF - created from make on Tue Apr 2 15:05:07 WST 2013 diff --git a/qchess/src/graphics.py b/qchess/src/graphics.py index 0097ec2..fefcbf3 100644 --- a/qchess/src/graphics.py +++ b/qchess/src/graphics.py @@ -29,6 +29,7 @@ class GraphicsThread(StoppableThread): self.cond = threading.Condition() self.sleep_timeout = None self.last_event = time.time() + self.blackout = False #print "Test font" pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0)) @@ -62,8 +63,11 @@ class GraphicsThread(StoppableThread): #print "Display pieces" self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board + self.blackout = False - else: + elif pygame.mouse.get_focused() and not self.blackout: + os.system("xset dpms force off") + self.blackout = True self.window.fill((0,0,0)) pygame.display.flip() @@ -88,7 +92,7 @@ class GraphicsThread(StoppableThread): - +