From: Sam Moore Date: Tue, 15 Apr 2014 18:34:15 +0000 (+0800) Subject: Add grid lines X-Git-Url: https://git.ucc.asn.au/?a=commitdiff_plain;h=709efed7bb1d5e028e6b6b0a1e82f7fbae297329;p=ipdf%2Fcode.git Add grid lines It seemed like a good idea at the time. --- diff --git a/src/view.cpp b/src/view.cpp index ce7489d..2b6641a 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -35,6 +35,31 @@ void View::ScaleAroundPoint(Real x, Real y, Real scaleAmt) m_bounds.h *= scaleAmt; } +void View::DrawGrid() +{ + // Draw some grid lines at fixed pixel positions + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0, 1.0, 1.0, 0.0, -1.f, 1.f); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glColor4f(0.9,0.9,0.9,0.1); + const float num_lines = 50.0; + for (float i = 0; i < num_lines; ++i) + { + glBegin(GL_LINES); + glVertex2f(i*(1.0/num_lines), 0.0); + glVertex2f(i*(1.0/num_lines), 1.0); + glEnd(); + glBegin(GL_LINES); + glVertex2f(0.0,i*(1.0/num_lines)); + glVertex2f(1.0,i*(1.0/num_lines)); + glEnd(); + + } +} + void View::Render() { static bool debug_output_done = false; @@ -47,12 +72,17 @@ void View::Render() glClearColor(1.f,1.f,1.f,1.f); glClear(GL_COLOR_BUFFER_BIT); + DrawGrid(); // Draw the gridlines + glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + + + glColor4f(0.f,0.f,0.f,1.f); glBegin(GL_QUADS); for (unsigned id = 0; id < m_document.ObjectCount(); ++id) @@ -67,6 +97,7 @@ void View::Render() } glEnd(); + for (unsigned id = 0; id < m_document.ObjectCount(); ++id) { if (m_document.m_objects.types[id] == RECT_OUTLINE) @@ -79,4 +110,5 @@ void View::Render() glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y) + Float(obj_bounds.h)); glEnd(); } + } diff --git a/src/view.h b/src/view.h index 6b63799..4e2306a 100644 --- a/src/view.h +++ b/src/view.h @@ -18,6 +18,7 @@ namespace IPDF void ScaleAroundPoint(Real x, Real y, Real scaleAmt); private: + void DrawGrid(); Document & m_document; Rect m_bounds; };