From: David Gow Date: Sun, 6 Jul 2014 06:17:33 +0000 (+0800) Subject: Render object range on the CPU X-Git-Url: https://git.ucc.asn.au/?a=commitdiff_plain;h=87b1d05df45663252c86a03cb2c713c6dc3e9a98;p=ipdf%2Fcode.git Render object range on the CPU --- diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index 86b6430..4dcfc1c 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -45,7 +45,7 @@ void ObjectRenderer::RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) /** * Default implementation for rendering using CPU */ -void ObjectRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target) +void ObjectRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) { Error("Cannot render objects of type %d on CPU", m_type); //TODO: Render a rect or something instead? @@ -110,10 +110,12 @@ void ObjectRenderer::FinaliseBuffers() /** * Rectangle (filled) */ -void RectFilledRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target) +void RectFilledRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) { for (unsigned i = 0; i < m_indexes.size(); ++i) { + if (m_indexes[i] < first_obj_id) continue; + if (m_indexes[i] > last_obj_id) continue; PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); for (int64_t x = max(0L, bounds.x); x <= min(bounds.x+bounds.w, target.w-1); ++x) { @@ -132,11 +134,13 @@ void RectFilledRenderer::RenderUsingCPU(const Objects & objects, const View & vi /** * Rectangle (outine) */ -void RectOutlineRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target) +void RectOutlineRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) { //Debug("Render %u outlined rectangles on CPU", m_indexes.size()); for (unsigned i = 0; i < m_indexes.size(); ++i) { + if (m_indexes[i] < first_obj_id) continue; + if (m_indexes[i] > last_obj_id) continue; PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); // Using bresenham's lines now mainly because I want to see if they work @@ -158,10 +162,12 @@ void RectOutlineRenderer::RenderUsingCPU(const Objects & objects, const View & v /** * Circle (filled) */ -void CircleFilledRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target) +void CircleFilledRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) { for (unsigned i = 0; i < m_indexes.size(); ++i) { + if (m_indexes[i] < first_obj_id) continue; + if (m_indexes[i] > last_obj_id) continue; PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); int64_t centre_x = bounds.x + bounds.w / 2; int64_t centre_y = bounds.y + bounds.h / 2; @@ -205,11 +211,13 @@ Rect ObjectRenderer::CPURenderBounds(const Rect & bounds, const View & view, con * Bezier curve * Not sure how to apply De'Casteljau, will just use a bunch of Bresnham lines for now. */ -void BezierRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target) +void BezierRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) { //Warn("Rendering Beziers on CPU. Things may explode."); for (unsigned i = 0; i < m_indexes.size(); ++i) { + if (m_indexes[i] < first_obj_id) continue; + if (m_indexes[i] > last_obj_id) continue; Rect bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); PixelBounds pix_bounds(bounds); diff --git a/src/objectrenderer.h b/src/objectrenderer.h index 60cba6c..602b461 100644 --- a/src/objectrenderer.h +++ b/src/objectrenderer.h @@ -59,7 +59,7 @@ namespace IPDF static void SaveBMP(const CPURenderTarget & target, const char * filename); - virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target) = 0; + virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) = 0; @@ -85,7 +85,7 @@ namespace IPDF public: RectFilledRenderer() : ObjectRenderer(RECT_FILLED, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl","shaders/rect_filled_geom.glsl") {} virtual ~RectFilledRenderer() {} - virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target); + virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id); }; /** Renderer for outlined rectangles **/ class RectOutlineRenderer : public ObjectRenderer @@ -93,7 +93,7 @@ namespace IPDF public: RectOutlineRenderer() : ObjectRenderer(RECT_OUTLINE, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/rect_outline_geom.glsl") {} virtual ~RectOutlineRenderer() {} - virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target); + virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id); }; /** Renderer for filled circles **/ class CircleFilledRenderer : public ObjectRenderer @@ -101,7 +101,7 @@ namespace IPDF public: CircleFilledRenderer() : ObjectRenderer(CIRCLE_FILLED, "shaders/rect_vert.glsl", "shaders/circle_frag.glsl", "shaders/circle_filled_geom.glsl") {} virtual ~CircleFilledRenderer() {} - virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target); + virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id); }; /** Renderer for bezier curves **/ @@ -111,7 +111,7 @@ namespace IPDF BezierRenderer() : ObjectRenderer(BEZIER, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/bezier_texbuf_geom.glsl") {} virtual ~BezierRenderer() {} virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id); - virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target); + virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id); void PrepareBezierGPUBuffer(const Objects & objects); private: GraphicsBuffer m_bezier_coeffs; diff --git a/src/view.cpp b/src/view.cpp index 4dbe5df..eb269a2 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -206,7 +206,7 @@ void View::Render(int width, int height) for (unsigned i = 0; i < m_object_renderers.size(); ++i) { - m_object_renderers[i]->RenderUsingCPU(m_document.m_objects, *this, {m_cpu_rendering_pixels, width, height}); + m_object_renderers[i]->RenderUsingCPU(m_document.m_objects, *this, {m_cpu_rendering_pixels, width, height}, first_obj, last_obj); } m_screen.RenderPixels(0,0,width, height, m_cpu_rendering_pixels); //TODO: Make this work :( // Debug for great victory (do something similar for GPU and compare?)