From: Ash Tyndall Date: Fri, 21 Oct 2011 09:14:46 +0000 (+0800) Subject: Added ground textures support and tried more lighting experimentation. X-Git-Url: https://git.ucc.asn.au/?a=commitdiff_plain;h=a5f759089021e80d8f2ab1d37e359843f7ca5c52;p=atyndall%2Fcits2231.git Added ground textures support and tried more lighting experimentation. --- diff --git a/helper.c b/helper.c index abdc56e..ea80294 100644 --- a/helper.c +++ b/helper.c @@ -220,40 +220,6 @@ void drawFloor() { glBegin(GL_QUADS); - - // **NOTE: Code under development to solve the texture-is-larger-than-square problem -/* - int textureTileSize = 50; - int divisions = 2; - - for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { - for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { - int subTileWidth = textureTileSize / divisions; - for ( int x = 0; x <= divisions * 2; x++ ) { - for ( int z = 0; z <= divisions * 2; z++ ) { - glColor3f( 1.0, 1.0, 1.0 ); - - printf("Creating a subtile.\n"); - printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize ); - printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz); - - glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); - glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); - - glTexCoord2f( tx+textureTileSize, tz ); - glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz ); - - glTexCoord2f( tx, tz ); - glVertex3f ( x*subTileWidth+tx, 0.0, z*subTileWidth+tz ); - - glTexCoord2f( tx, tz+textureTileSize ); - glVertex3f ( x*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz ); - } - } - } - } -*/ - for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); diff --git a/scene.c b/scene.c index 641be1a..a638c49 100644 --- a/scene.c +++ b/scene.c @@ -407,26 +407,14 @@ void init() { glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); - // glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0); - //glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,10); - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); glLightfv(GL_LIGHT1, GL_SPECULAR, specular1); glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1); - //glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0); - //glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,10); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); - //glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); - //glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); - //glMaterialfv(GL_FRONT, GL_SPECULAR, specular); - //glMaterialfv(GL_FRONT, GL_EMISSION, emission); - //glMaterialf(GL_FRONT, GL_SHININESS, shine); - glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); @@ -463,8 +451,6 @@ int main(int argc, char **argv) { glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type - //glEnable(GL_TEXTURE_2D); - //glEnable(GL_CULL_FACE); glEnable(GL_NORMALIZE); glLineWidth(2.0);