From f1eb98d3231c2cbcde17e49bb4bc9fdc2db65097 Mon Sep 17 00:00:00 2001 From: Ash Tyndall Date: Tue, 18 Oct 2011 20:12:08 +0800 Subject: [PATCH] --- scene.c | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/scene.c b/scene.c index b6caf70..2b2de6d 100644 --- a/scene.c +++ b/scene.c @@ -556,24 +556,21 @@ motion(int x, int y) void idle() { angle = (int)(angle + 10) % 360; - //angle2 = (int)(angle2 + 10) % 360; - printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); - sleep(0.5); - glutPostRedisplay(); + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(0.5); + glutPostRedisplay(); } -int drawFloorRecurse = 4; +int drawFloorRecurse = 5; void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { - printf("%d, %d, %d, %d\n", x1, y2, x2, y2); - if ( drawFloorRecurse != recurseLevel ) { float xm = (x1 + x2) / 2.0; float ym = (y1 + y2) / 2.0; int rnew = recurseLevel + 1; - printf("Recursing to level %d\n", rnew); // Split into four sub-quads drawSquare(rnew, x1, y1, xm, ym); @@ -582,7 +579,6 @@ void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { drawSquare(rnew, xm, y1, x2, ym); } else { - printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2); glBegin(GL_QUADS); glVertex3f(x1, 0.0, y1); glVertex3f(x1, 0.0, y2); -- 2.20.1