GLfloat defaultSpecular[] = {1.0, 0.0, 0.0, 1.0};
GLfloat defaultDirection[] = {0.0, 0.0, 0.0};
-GLfloat defaultCutoff = 1;
-GLfloat defaultExponent = 0;
+GLfloat defaultCutoff = 0;
+GLfloat defaultExponent = 1;
/* Material types */
GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0};