extern GLfloat specular0[];
extern GLfloat direction0[];
-extern GLfloat lightColor0[];
extern GLfloat lightPosition0[];
extern float lightAngle0, lightHeight0;
extern GLfloat specular1[];
extern GLfloat direction1[];
-extern GLfloat lightColor1[];
extern GLfloat lightPosition1[];
extern float lightAngle1, lightHeight1;