sceneObjs[nObjects].y = 0;
sceneObjs[nObjects].z = 0;
- sceneObjs[nObjects].scale[0] = 0;
- sceneObjs[nObjects].scale[1] = 0;
- sceneObjs[nObjects].scale[2] = 0;
+ sceneObjs[nObjects].scale[0] = 1;
+ sceneObjs[nObjects].scale[1] = 1;
+ sceneObjs[nObjects].scale[2] = 1;
sceneObjs[nObjects].rotation.amount = 0;
sceneObjs[nObjects].rotation.vector[0] = 0;