glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, lightObjs[i].cutoff);
glLighti(GL_LIGHT0 + i, GL_SPOT_EXPONENT, (int)lightObjs[i].exponent );
+ glEnable(GL_LIGHT0 + i);
+
// Draw light ball for light
glPushMatrix();
glColor3f(1.0, 1.0, 1.0);
glutSolidSphere(lightBallSize, 20, 20);
glPopMatrix();
- glEnable(GL_LIGHT0 + i);
}
glEnable(GL_LIGHTING);