X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=4c829c5deddc3a83afe1d9b4a04117b5d1e93e38;hp=07e0efdf2bcfe12499b1bcacd54349340af977c7;hb=a12d6797d3f6cd45fbc65283a7756dae72e61f91;hpb=d3465c5cd0e6e9b414e669e8c8aa464b03f2fd24 diff --git a/globals.c b/globals.c index 07e0efd..4c829c5 100644 --- a/globals.c +++ b/globals.c @@ -55,9 +55,13 @@ float lightAngle = 0.0, lightHeight = 5; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ -/* Near and far parameters */ -GLfloat near = -100; -GLfloat far = 100; +/* Near and far parameters - calculates scene size */ +GLfloat near = -15; +GLfloat far = 15; + +/* Near and far clipping planes - calculates clipping planes */ +GLfloat nearClip = -200; +GLfloat farClip = 200; /* Zoom factor for mouse movements */ GLfloat zoomFactor = 1.0; @@ -68,10 +72,16 @@ int drawFloorRecurse = 5; /* Size of floor, from -n to n */ int floorSize = 200; +/* Current camera x, y, z coords */ +GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0; + +/* Length of axis lines */ +GLfloat lineLength = 100; + /* Light 0 parameters */ -GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; -GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; -GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0}; +GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat emission0[] = {1.0, 1.0, 1.0, 0.5}; +GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; GLfloat glightmodel[] = {0.2,0.2,0.2,1}; \ No newline at end of file