X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=4fd0274dfc4e6ad74ef3b8ead2374faef8752b96;hp=07e0efdf2bcfe12499b1bcacd54349340af977c7;hb=e84eec59aded99f41844e639a2ce84871c695002;hpb=d3465c5cd0e6e9b414e669e8c8aa464b03f2fd24 diff --git a/globals.c b/globals.c index 07e0efd..4fd0274 100644 --- a/globals.c +++ b/globals.c @@ -43,35 +43,67 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. -GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light -GLfloat lightPosition[4]; - int moving, startx, starty; -int lightMoving = 0, lightStartX, lightStartY; /* Time varying or user-controled variables. */ float jump = 0.0; -float lightAngle = 0.0, lightHeight = 5; -GLfloat angle = -150; /* in degrees */ -GLfloat angle2 = 30; /* in degrees */ -/* Near and far parameters */ -GLfloat near = -100; -GLfloat far = 100; +/* Near and far parameters - calculates scene size */ +GLfloat near = -30; +GLfloat far = 30; -/* Zoom factor for mouse movements */ -GLfloat zoomFactor = 1.0; +/* Near and far clipping planes - calculates clipping planes */ +GLfloat nearClip = -200; +GLfloat farClip = 200; /* Recursion level for floor drawing */ -int drawFloorRecurse = 5; +int drawFloorRecurse = 8; /* Size of floor, from -n to n */ int floorSize = 200; +/* Current camera x, y, z coords */ +GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0; +GLfloat factor = 1.0; + +/* Length of axis lines */ +GLfloat lineLength = 10; + /* Light 0 parameters */ -GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; -GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; -GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0}; -GLfloat glightmodel[] = {0.2,0.2,0.2,1}; \ No newline at end of file +GLfloat diffuse0[]={1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[]={1.0, 1.0, 1.0, 1.0}; +GLfloat specular0[]={1.0, 1.0, 1.0, 1.0}; +GLfloat direction0[] = {0.0, 0.0, 0.0}; + +GLfloat lightColor0[] = {1.0, 1.0, 1.0, 1.0}; // White light +GLfloat lightPosition0[4]; + +float lightAngle0 = 0.0, lightHeight0 = 5; +int lightMoving0 = 0, lightStartX0, lightStartY0; + +/* Light 1 parameters */ +GLfloat diffuse1[]={1.0, 1.0, 1.0, 1.0}; +GLfloat ambient1[]={1.0, 1.0, 1.0, 1.0}; +GLfloat specular1[]={1.0, 1.0, 1.0, 1.0}; +GLfloat direction1[] = {0.0, 0.0, 0.0}; + +GLfloat lightColor1[] = {1.0, 1.0, 1.0, 1.0}; // White light +GLfloat lightPosition1[4]; + +float lightAngle1 = 360.0, lightHeight1 = 5; +int lightMoving1 = 0, lightStartX1, lightStartY1; + +/* Material types */ +GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat shine = 100.0; +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; +GLfloat emission[] = {1.0, 1.0, 1.0, 1.0}; + +/* Zoom and rotate tracking */ +GLfloat zoom = 0.0, rotate = 0.0; +GLfloat zoomFactor = 0.2, rotateFactor = 0.5; + +/* Beginning width, height */ +int width = 500, height = 500; \ No newline at end of file