X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=cfc021fed16cc8879982f18fc17bef0c05b8ff72;hp=4f7c69ecde2a0e08c12a8e2fe017b56c66919a73;hb=156ee3d62238bda349822b1f72009dcdaf1daf80;hpb=f1c86cda52b306cdfbe62e1776eb38cff811f47b diff --git a/globals.c b/globals.c index 4f7c69e..cfc021f 100644 --- a/globals.c +++ b/globals.c @@ -46,10 +46,7 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. -int moving, startx, starty; - -/* Recursion level for floor drawing */ -int drawFloorRecurse = 8; +int startx, starty; /* Size of floor, from -n to n, floorSize must be divisible by squareSize */ int floorSize = 200; @@ -92,13 +89,15 @@ GLfloat shine = 100.0; GLfloat glightmodel[] = {0.2,0.2,0.2,1}; GLfloat emission[] = {0.0, 0.3, 0.3, 1.0}; +GLfloat lightBallSize = 0.2; + /* Zoom and rotate tracking */ GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0; -GLfloat zoomFactor = 0.2, rotateFactor = 0.5, camAngleFactor = 0.5; -GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.5, updownFactor = 0.5; +GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5; +GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2; /* Beginning width, height */ -int width = 500, height = 500; +int width = 750, height = 750; /* Texture state tracking */ int currentGroundTexture = 0, currentMeshTexture = 0; \ No newline at end of file