X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=ded55aa52891754c38036dd7fb90addf031c60f1;hp=762dd01707faf0fba3f8faedc75e94bca2e85364;hb=837ba2cddb236092d3d2bc30982148760b90d2ab;hpb=bc9637b414b002bf78ecdb54fd73524059723c1a diff --git a/globals.c b/globals.c index 762dd01..ded55aa 100644 --- a/globals.c +++ b/globals.c @@ -49,7 +49,7 @@ int moving, startx, starty; int drawFloorRecurse = 8; /* Size of floor, from -n to n, floorSize must be divisible by squareSize */ -int floorSize = 220; +int floorSize = 200; float squareSize = 2; /* Current camera x, y, z coords */ @@ -60,9 +60,9 @@ GLfloat factor = 1.0; GLfloat lineLength = 10; /* Light 0 parameters */ -GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat diffuse0[]={1.0, 1.0, 1.0, 0.1}; +GLfloat ambient0[]={1.0, 1.0, 1.0, 0.1}; +GLfloat specular0[]={1.0, 1.0, 1.0, 0.1}; GLfloat direction0[] = {0.0, 0.0, 0.0}; GLfloat lightPosition0[4]; @@ -71,9 +71,9 @@ float lightAngle0 = 0.0, lightHeight0 = 5; int lightMoving0 = 0, lightStartX0, lightStartY0; /* Light 1 parameters */ -GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0}; -GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0}; -GLfloat specular1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat diffuse1[]={1.0, 1.0, 1.0, 0.1}; +GLfloat ambient1[]={1.0, 1.0, 1.0, 0.1}; +GLfloat specular1[]={1.0, 1.0, 1.0, 0.1}; GLfloat direction1[] = {0.0, 0.0, 0.0}; GLfloat lightPosition1[4]; @@ -94,4 +94,7 @@ GLfloat zoom = 0.0, rotate = 0.0; GLfloat zoomFactor = 0.2, rotateFactor = 0.5; /* Beginning width, height */ -int width = 500, height = 500; \ No newline at end of file +int width = 500, height = 500; + +/* Texture state tracking */ +int currentGroundTexture = 0, currentMeshTexture = 0; \ No newline at end of file