X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.h;h=640c323a6f90368d3784921d798523778f026cf9;hp=dc9245309dd1a511bc29bf3bfde6298b74ce1817;hb=e84eec59aded99f41844e639a2ce84871c695002;hpb=89e90cbd07402f824253fc0a4b2f1cd7e81b31e4 diff --git a/globals.h b/globals.h index dc92453..640c323 100644 --- a/globals.h +++ b/globals.h @@ -32,12 +32,7 @@ extern char *dirDefault2; // Stores the directory name for the meshes and textures. extern char dataDir[]; -// Lighting -extern GLfloat lightColor[]; -extern GLfloat lightPosition[]; - extern int moving, startx, starty; -extern int lightMoving, lightStartX, lightStartY; /* Time varying or user-controled variables. */ extern float jump; @@ -60,7 +55,8 @@ extern int drawFloorRecurse; extern int floorSize; /* Current camera position */ -extern GLfloat camx, camy, camz, rot; +extern GLfloat camx, camy, camz, keyrot; +extern GLfloat factor; /* Length of axis lines */ extern GLfloat lineLength; @@ -69,24 +65,39 @@ extern GLfloat lineLength; extern GLfloat diffuse0[]; extern GLfloat ambient0[]; extern GLfloat specular0[]; -extern GLfloat emission0[]; - extern GLfloat direction0[]; -extern GLfloat light0_pos[]; -extern GLfloat shine; +extern GLfloat lightColor0[]; +extern GLfloat lightPosition0[]; -extern GLfloat glightmodel[]; +extern float lightAngle0, lightHeight0; +extern int lightMoving0, lightStartX0, lightStartY0; + +/* Light 1 parameters */ +extern GLfloat diffuse1[]; +extern GLfloat ambient1[]; +extern GLfloat specular1[]; +extern GLfloat direction1[]; + +extern GLfloat lightColor1[]; +extern GLfloat lightPosition1[]; + +extern float lightAngle1, lightHeight1; +extern int lightMoving1, lightStartX1, lightStartY1; /* Material types */ extern GLfloat ambient[]; extern GLfloat diffuse[]; extern GLfloat specular[]; +extern GLfloat shine; +extern GLfloat glightmodel[]; +extern GLfloat emission[]; /* Beginning width, height */ extern int width, height; /* Zoom and rotate tracking */ -GLfloat zoomFactor, rotateFactor; +extern GLfloat zoom, rotate; +extern GLfloat zoomFactor, rotateFactor; #endif /* GLOBALS_H */ \ No newline at end of file