X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.h;h=640c323a6f90368d3784921d798523778f026cf9;hp=e85ea2597e80243b9176a36fe83542f7e0352dca;hb=e84eec59aded99f41844e639a2ce84871c695002;hpb=d3465c5cd0e6e9b414e669e8c8aa464b03f2fd24 diff --git a/globals.h b/globals.h index e85ea25..640c323 100644 --- a/globals.h +++ b/globals.h @@ -32,25 +32,21 @@ extern char *dirDefault2; // Stores the directory name for the meshes and textures. extern char dataDir[]; -// Lighting -extern GLfloat lightColor[]; -extern GLfloat lightPosition[]; - extern int moving, startx, starty; -extern int lightMoving, lightStartX, lightStartY; - +/* Time varying or user-controled variables. */ extern float jump; extern float lightAngle, lightHeight; extern GLfloat angle; extern GLfloat angle2; -/* Near and far parameters */ +/* Near and far parameters - calculates scene size */ extern GLfloat near; extern GLfloat far; -/* Zoom factor for mouse movements */ -extern GLfloat zoomFactor; +/* Near and far clipping planes - calculates clipping planes */ +extern GLfloat nearClip; +extern GLfloat farClip; /* Recursion level for floor drawing */ extern int drawFloorRecurse; @@ -58,13 +54,50 @@ extern int drawFloorRecurse; /* Size of floor, from -n to n */ extern int floorSize; +/* Current camera position */ +extern GLfloat camx, camy, camz, keyrot; +extern GLfloat factor; + +/* Length of axis lines */ +extern GLfloat lineLength; + /* Light 0 parameters */ extern GLfloat diffuse0[]; extern GLfloat ambient0[]; extern GLfloat specular0[]; -extern GLfloat emission0[]; -extern GLfloat light0_pos[]; +extern GLfloat direction0[]; + +extern GLfloat lightColor0[]; +extern GLfloat lightPosition0[]; + +extern float lightAngle0, lightHeight0; +extern int lightMoving0, lightStartX0, lightStartY0; + +/* Light 1 parameters */ +extern GLfloat diffuse1[]; +extern GLfloat ambient1[]; +extern GLfloat specular1[]; +extern GLfloat direction1[]; + +extern GLfloat lightColor1[]; +extern GLfloat lightPosition1[]; + +extern float lightAngle1, lightHeight1; +extern int lightMoving1, lightStartX1, lightStartY1; + +/* Material types */ +extern GLfloat ambient[]; +extern GLfloat diffuse[]; +extern GLfloat specular[]; +extern GLfloat shine; extern GLfloat glightmodel[]; +extern GLfloat emission[]; + +/* Beginning width, height */ +extern int width, height; -#endif /* GLOBALS_H */ +/* Zoom and rotate tracking */ +extern GLfloat zoom, rotate; +extern GLfloat zoomFactor, rotateFactor; +#endif /* GLOBALS_H */ \ No newline at end of file