X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=0b5a8790ddb9ccd33f96b68f084232329b68c947;hp=29e0d72e9af90d79dbb901d461afdc77e66402e6;hb=0a1307fe36bf8e5c86664f93a5126c0d5debb1e7;hpb=0135f530575ab4fb093c9b33791e00a9824bb12d diff --git a/helper.c b/helper.c index 29e0d72..0b5a879 100644 --- a/helper.c +++ b/helper.c @@ -235,6 +235,7 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { // **NOTE: We're drawing large strips, instead of squares, which might cause a lighting problem glBegin(GL_QUADS); //glNormal3f(0,1,0); + glColor3f(1.0, 1.0, 1.0); glVertex3f(x1, 0.0, z1); glVertex3f(x1, 0.0, z2); glVertex3f(x2, 0.0, z2); @@ -262,14 +263,30 @@ void drawLine() { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor3f( 0.0, 0.0, 0.0 ); + float arrowLength = 0.1; + glBegin(GL_LINES); + // x arrow glVertex3i( lineLength, 0.0, 0.0 ); glVertex3i( -lineLength, 0.0, 0.0 ); - glEnd(); + + // x arrowheads + glVertex3i( lineLength, 0.0, 0.0 ); + glVertex3i( lineLength - arrowLength, 0.0, 1.0 ); - glBegin(GL_LINES); - glVertex3i( 0.0, 0.0, lineLength ); - glVertex3i( 0.0, 0.0, -lineLength ); + glVertex3i( lineLength, 0.0, 0.0 ); + glVertex3i( lineLength - arrowLength, 0.0, -1.0 ); + + // z arrow + glVertex3i( 0.0, 0.0, lineLength ); + glVertex3i( 0.0, 0.0, -lineLength ); + + // z arrowheads + glVertex3i( 0.0, 0.0, lineLength ); + glVertex3i( 1.0, 0.0, lineLength - arrowLength ); + + glVertex3i( 0.0, 0.0, lineLength ); + glVertex3i( -1.0, 0.0, lineLength - arrowLength ); glEnd(); glDisable(GL_BLEND);